Abilities / upgrade_imbued_duration_extender
upgrade_imbued_duration_extender Superior Duration item Copy name Spirit tier 3 · class citadel_item · inherits from tech_upgrade_t3
Deadworks (C#) Copy
pawn.AddItem("upgrade_imbued_duration_extender");
pawn.SellItem("upgrade_imbued_duration_extender"); Properties Ability values, by the name modifiers and AddModifier overrides use. Tier columns are what each upgrade adds; "scaling" is how much more the value grows with spirit power or another stat.
Property English label Value Tier 1 Provides TechPower Spirit Power 0 TECH_POWER WeaponPower Weapon Damage 0 WEAPON_POWER BulletResist Bullet Resist 8 +8 BULLET_ARMOR_DAMAGE_RESIST AbilityCharges Charges 0 AbilityCooldown Cooldown 0 AbilityDuration Duration 0 AbilityCastDelay Cast Delay 0 AbilityCastRange Cast Range 0 ChannelMoveSpeed -1 AbilityChannelTime Channel Duration 0 AbilityResourceCost 0 AbilityUnitTargetLimit 1 AbilityPostCastDuration 0 BonusAbilityDurationPercent Ability Duration 28 +12 BONUS_ABILITY_DURATION_PERCENTAGE AbilityCooldownBetweenCharge Charge Delay -1.0
Modifiers Defined inside this ability. AddModifier finds each by its scoped name.
VData _class "citadel_item" _editor 1 key {
"folder_name": "Tech"
} _multibase 1 item [
"tech_upgrade_t3"
] m_bDisabled false m_iItemTier "EModTier_3" m_WeaponInfo 1 key {
"m_flBulletSpeed": 10000
} m_iUpdateTime 0 m_strCSSClass "superiorDuration" m_eAbilityType "EAbilityType_Item" m_bStartTrained true m_eItemSlotType "EItemSlotType_Tech" m_strAbilityImage "file://{images}/upgrades/mods_tech/arcane_persistance.psd" m_nUpgradeSlotCost 1 m_strAG2SourceName "item" m_strShopIconLarge "file://{images}/items/spirit/superior_duration.psd" m_flBossDamageScale 1 m_vecComponentItems 1 item [
"upgrade_arcane_extension"
] m_eAbilityActivation "CITADEL_ABILITY_ACTIVATION_PASSIVE" m_PreviewPathParticle "particles/generic/generic_arc.vpcf" m_nAbilityTargetTypes "CITADEL_UNIT_TARGET_ALL_ENEMY" m_strCastAnimGraphParam "e_GenericCast" m_vecTooltipSectionInfo 2 items [
{
"m_eAbilitySectionType": "EArea_Innate",
"m_vecSectionAttributes": [
{
"m_vecAbilityProperties": [
"BulletResist"
]
}
]
},
{
"m_eAbilitySectionType": "EArea_Passive",
"m_vecSectionAttributes": [
{
"m_strLocString": "#upgrade_imbued_duration_extender_desc",
"m_vecElevatedAbilityProperties": [
"BonusAbilityDurationPercent"
]
}
]
}
] m_AutoIntrinsicModifiers 1 item [
{
"_class": "modifier_intrinsic_base",
"m_bIsHidden": true,
"_my_subclass_name": "superior_duration_modifier",
"m_vecAutoRegisterModifierValueFromAbilityPropertyName": [
"BonusAbilityDurationPercent",
"BulletResist"
]
}
] m_strCastAnimSequenceName "ability_generic_cast" m_strSelectionNameOverride "item" m_eAbilityTargetingLocation "CITADEL_ABILITY_TARGETING_LOCATION_SELF" m_bitsChannelEnabledStateMask "MODIFIER_STATE_BUSY_WITH_ACTION" m_bitsPreCastEnabledStateMask "MODIFIER_STATE_BUSY_WITH_ACTION" m_bitsPostCastEnabledStateMask "MODIFIER_STATE_BUSY_WITH_ACTION"
History 6722–6745 changed + m_nShopVersion 0+ m_mapWeaponInfos { 1 key } {
primary =
{
m_flBulletSpeed = 10000
}
} + m_CorruptedItemInfo { 1 key } {
m_Upgrade =
{
m_vecPropertyUpgrades =
[
{
m_strBonus = "17"
m_strPropertyName = "BonusAbilityDurationPercent"
},
{
m_strBonus = "10"
m_strPropertyName = "BulletResist"
},
]
}
} + m_sCustomStackLabel #CurrentStacks_label+ m_strDisableItemTarget ""+ m_vecTooltipSectionInfo [EArea_Innate] .m_vecSectionAttributes [0] .m_vecElevatedAbilityProperties []− m_WeaponInfo { 1 key } {
m_flBulletSpeed = 10000
} − m_nUpgradeSlotCost 1− m_strCastAnimGraphParam e_GenericCast− m_strCastAnimSequenceName ability_generic_cast− m_strSelectionNameOverride item6696–6701 first dumped