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Modding Database

Up to date with Steam · checked 22s ago· Viewing build 6745 (Oct 02 2026)

upgrade_improved_bullet_armor

Bullet Resilienceitem

Vitality tier 3 · class citadel_item · inherits from armor_upgrade_t3

Deadworks (C#)
pawn.AddItem("upgrade_improved_bullet_armor");
pawn.SellItem("upgrade_improved_bullet_armor");

Properties

Ability values, by the name modifiers and AddModifier overrides use. Tier columns are what each upgrade adds; "scaling" is how much more the value grows with spirit power or another stat.

PropertyEnglish labelValueTier 1Provides
TechPowerSpirit Power0TECH_POWER
WeaponPowerWeapon Damage0WEAPON_POWER
BulletResistBullet Resist30+10BULLET_ARMOR_DAMAGE_RESIST
AbilityChargesCharges0
AbilityCooldownCooldown0
AbilityDurationDuration0
HealthThreshold50
AbilityCastDelayCast Delay0
AbilityCastRangeCast Range0
ChannelMoveSpeed-1
AbilityChannelTimeChannel Duration0
AbilityResourceCost0
AbilityUnitTargetLimit1
OutOfCombatHealthRegenOut of Combat Regen3OUT_OF_COMBAT_HEALTH_REGEN
AbilityPostCastDuration0
BulletResistBelowThreshold15+10
AbilityCooldownBetweenChargeCharge Delay-1.0

Modifiers

Defined inside this ability. AddModifier finds each by its scoped name.

Name for AddModifierClassReads ability values
upgrade_improved_bullet_armor/modifier_bullet_resiliencemodifier_bullet_resilience
upgrade_improved_bullet_armor/modifier_intrinsic_basemodifier_intrinsic_baseOutOfCombatHealthRegen

VData

_class"citadel_item"
_editor
1 key
{
  "folder_name": "Armor"
}
_multibase
1 item
[
  "armor_upgrade_t3"
]
m_iItemTier"EModTier_3"
m_strCSSClass"improvedBulletArmor"
m_eAbilityType"EAbilityType_Item"
m_nShopVersion0
m_bStartTrainedtrue
m_eItemSlotType"EItemSlotType_Armor"
m_mapWeaponInfos
1 key
{
  "primary": {
    "m_flBulletSpeed": 10000
  }
}
m_strAbilityImage"file://{images}/upgrades/mods_armor/improved_bullet_armor.psd"
m_strAG2SourceName"item"
m_strShopIconLarge"file://{images}/items/vitality/bullet_resilience.psd"
m_CorruptedItemInfo
2 keys
{
  "m_Upgrade": {
    "m_vecPropertyUpgrades": [
      {
        "m_strBonus": "15",
        "m_strPropertyName": "OutOfCombatHealthRegen"
      },
      {
        "m_strBonus": "15",
        "m_strPropertyName": "BulletResist"
      },
      {
        "m_strBonus": "5",
        "m_strPropertyName": "BulletResistBelowThreshold"
      }
    ]
  },
  "m_vecExcludedPenalties": [
    "Health"
  ]
}
m_flBossDamageScale1
m_sCustomStackLabel"#CurrentStacks_label"
m_eAbilityActivation"CITADEL_ABILITY_ACTIVATION_PASSIVE"
m_PreviewPathParticle"particles/generic/generic_arc.vpcf"
m_strDisableItemTarget""
m_vecTooltipSectionInfo
2 items
[
  {
    "m_eAbilitySectionType": "EArea_Innate",
    "m_vecSectionAttributes": [
      {
        "m_vecAbilityProperties": [
          "OutOfCombatHealthRegen"
        ],
        "m_vecElevatedAbilityProperties": [
          "BulletResist"
        ]
      }
    ]
  },
  {
    "m_eAbilitySectionType": "EArea_Passive",
    "m_vecSectionAttributes": [
      {
        "m_strLocString": "#upgrade_improved_bullet_armor_desc",
        "m_vecImportantAbilityProperties": [
          {
            "m_strImportantProperty": "HealthThreshold"
          },
          {
            "m_strImportantProperty": "BulletResistBelowThreshold"
          }
        ]
      }
    ]
  }
]
m_AutoIntrinsicModifiers
2 items
[
  {
    "_class": "modifier_bullet_resilience",
    "_my_subclass_name": "modifier_bullet_resilience"
  },
  {
    "_class": "modifier_intrinsic_base",
    "m_bIsHidden": true,
    "_my_subclass_name": "modifier_intrinsic_base",
    "m_vecAutoRegisterModifierValueFromAbilityPropertyName": [
      "OutOfCombatHealthRegen"
    ]
  }
]
m_eAdditionalShopFilters""
m_eAbilityTargetingLocation"CITADEL_ABILITY_TARGETING_LOCATION_SELF"
m_bitsChannelEnabledStateMask"MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPreCastEnabledStateMask"MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPostCastEnabledStateMask"MODIFIER_STATE_BUSY_WITH_ACTION"

History

  1. 6722–6745changed
    • +m_nShopVersion0
    • +m_mapWeaponInfos
      { 1 key }
      {
      	primary = 
      	{
      		m_flBulletSpeed = 10000
      	}
      }
    • +m_CorruptedItemInfo
      { 2 keys }
      {
      	m_Upgrade = 
      	{
      		m_vecPropertyUpgrades = 
      		[
      			{
      				m_strBonus = "15"
      				m_strPropertyName = "OutOfCombatHealthRegen"
      			},
      			{
      				m_strBonus = "15"
      				m_strPropertyName = "BulletResist"
      			},
      			{
      				m_strBonus = "5"
      				m_strPropertyName = "BulletResistBelowThreshold"
      			},
      		]
      	}
      	m_vecExcludedPenalties = [ "Health" ]
      }
    • +m_sCustomStackLabel#CurrentStacks_label
    • +m_strDisableItemTarget""
    • −m_vecTooltipSectionInfo[EArea_Passive].m_vecSectionAttributes[0].m_vecAbilityProperties[]
    • +m_eAdditionalShopFilters""
    • −m_WeaponInfo
      { 1 key }
      {
      	m_flBulletSpeed = 10000
      }
    • −m_eShopFiltersEShopFilterDurability
    • −m_nUpgradeSlotCost1
    • −m_strCastAnimGraphParame_GenericCast
    • −m_strCastAnimSequenceNameability_generic_cast
  2. 6696–6701first dumped