Abilities / upgrade_improved_bullet_armor
upgrade_improved_bullet_armor Bullet Resilience item Copy name Vitality tier 3 · class citadel_item · inherits from armor_upgrade_t3
Deadworks (C#) Copy
pawn.AddItem("upgrade_improved_bullet_armor");
pawn.SellItem("upgrade_improved_bullet_armor"); Properties Ability values, by the name modifiers and AddModifier overrides use. Tier columns are what each upgrade adds; "scaling" is how much more the value grows with spirit power or another stat.
Property English label Value Tier 1 Provides TechPower Spirit Power 0 TECH_POWER WeaponPower Weapon Damage 0 WEAPON_POWER BulletResist Bullet Resist 30 +10 BULLET_ARMOR_DAMAGE_RESIST AbilityCharges Charges 0 AbilityCooldown Cooldown 0 AbilityDuration Duration 0 HealthThreshold 50 AbilityCastDelay Cast Delay 0 AbilityCastRange Cast Range 0 ChannelMoveSpeed -1 AbilityChannelTime Channel Duration 0 AbilityResourceCost 0 AbilityUnitTargetLimit 1 OutOfCombatHealthRegen Out of Combat Regen 3 OUT_OF_COMBAT_HEALTH_REGEN AbilityPostCastDuration 0 BulletResistBelowThreshold 15 +10 AbilityCooldownBetweenCharge Charge Delay -1.0
Modifiers Defined inside this ability. AddModifier finds each by its scoped name.
VData _class "citadel_item" _editor 1 key {
"folder_name": "Armor"
} _multibase 1 item [
"armor_upgrade_t3"
] m_iItemTier "EModTier_3" m_strCSSClass "improvedBulletArmor" m_eAbilityType "EAbilityType_Item" m_nShopVersion 0 m_bStartTrained true m_eItemSlotType "EItemSlotType_Armor" m_mapWeaponInfos 1 key {
"primary": {
"m_flBulletSpeed": 10000
}
} m_strAbilityImage "file://{images}/upgrades/mods_armor/improved_bullet_armor.psd" m_strAG2SourceName "item" m_strShopIconLarge "file://{images}/items/vitality/bullet_resilience.psd" m_CorruptedItemInfo 2 keys {
"m_Upgrade": {
"m_vecPropertyUpgrades": [
{
"m_strBonus": "15",
"m_strPropertyName": "OutOfCombatHealthRegen"
},
{
"m_strBonus": "15",
"m_strPropertyName": "BulletResist"
},
{
"m_strBonus": "5",
"m_strPropertyName": "BulletResistBelowThreshold"
}
]
},
"m_vecExcludedPenalties": [
"Health"
]
} m_flBossDamageScale 1 m_sCustomStackLabel "#CurrentStacks_label" m_eAbilityActivation "CITADEL_ABILITY_ACTIVATION_PASSIVE" m_PreviewPathParticle "particles/generic/generic_arc.vpcf" m_strDisableItemTarget "" m_vecTooltipSectionInfo 2 items [
{
"m_eAbilitySectionType": "EArea_Innate",
"m_vecSectionAttributes": [
{
"m_vecAbilityProperties": [
"OutOfCombatHealthRegen"
],
"m_vecElevatedAbilityProperties": [
"BulletResist"
]
}
]
},
{
"m_eAbilitySectionType": "EArea_Passive",
"m_vecSectionAttributes": [
{
"m_strLocString": "#upgrade_improved_bullet_armor_desc",
"m_vecImportantAbilityProperties": [
{
"m_strImportantProperty": "HealthThreshold"
},
{
"m_strImportantProperty": "BulletResistBelowThreshold"
}
]
}
]
}
] m_AutoIntrinsicModifiers 2 items [
{
"_class": "modifier_bullet_resilience",
"_my_subclass_name": "modifier_bullet_resilience"
},
{
"_class": "modifier_intrinsic_base",
"m_bIsHidden": true,
"_my_subclass_name": "modifier_intrinsic_base",
"m_vecAutoRegisterModifierValueFromAbilityPropertyName": [
"OutOfCombatHealthRegen"
]
}
] m_eAdditionalShopFilters "" m_eAbilityTargetingLocation "CITADEL_ABILITY_TARGETING_LOCATION_SELF" m_bitsChannelEnabledStateMask "MODIFIER_STATE_BUSY_WITH_ACTION" m_bitsPreCastEnabledStateMask "MODIFIER_STATE_BUSY_WITH_ACTION" m_bitsPostCastEnabledStateMask "MODIFIER_STATE_BUSY_WITH_ACTION"
History 6722–6745 changed + m_nShopVersion 0+ m_mapWeaponInfos { 1 key } {
primary =
{
m_flBulletSpeed = 10000
}
} + m_CorruptedItemInfo { 2 keys } {
m_Upgrade =
{
m_vecPropertyUpgrades =
[
{
m_strBonus = "15"
m_strPropertyName = "OutOfCombatHealthRegen"
},
{
m_strBonus = "15"
m_strPropertyName = "BulletResist"
},
{
m_strBonus = "5"
m_strPropertyName = "BulletResistBelowThreshold"
},
]
}
m_vecExcludedPenalties = [ "Health" ]
} + m_sCustomStackLabel #CurrentStacks_label+ m_strDisableItemTarget ""− m_vecTooltipSectionInfo [EArea_Passive] .m_vecSectionAttributes [0] .m_vecAbilityProperties []+ m_eAdditionalShopFilters ""− m_WeaponInfo { 1 key } {
m_flBulletSpeed = 10000
} − m_eShopFilters EShopFilterDurability− m_nUpgradeSlotCost 1− m_strCastAnimGraphParam e_GenericCast− m_strCastAnimSequenceName ability_generic_castShow 1 more 6696–6701 first dumped