Abilities / upgrade_infinite_rounds
upgrade_infinite_rounds Infinite Rounds item Copy name Weapon tier 5 · class citadel_item · inherits from weapon_upgrade_t5
Deadworks (C#) Copy
pawn.AddItem("upgrade_infinite_rounds");
pawn.SellItem("upgrade_infinite_rounds"); Properties Ability values, by the name modifiers and AddModifier overrides use. Tier columns are what each upgrade adds; "scaling" is how much more the value grows with spirit power or another stat.
Property English label Value Tier 1 Provides TechPower Spirit Power 0 TECH_POWER ProcChance Proc Chance 65 +10 WeaponPower Weapon Damage 0 WEAPON_POWER BonusFireRate Fire Rate 35 +20 FIRE_RATE AbilityCharges Charges 0 AbilityCooldown Cooldown 0 AbilityDuration Duration 0 AbilityCastDelay Cast Delay 0 AbilityCastRange Cast Range 0 ChannelMoveSpeed -1 AbilityChannelTime Channel Duration 0 AbilityResourceCost 0 AbilityUnitTargetLimit 1 AbilityPostCastDuration 0 BonusBulletSpeedPercent Bullet Velocity 200 +100 BONUS_BULLET_SPEED_PERCENT AbilityCooldownBetweenCharge Charge Delay -1.0
Modifiers Defined inside this ability. AddModifier finds each by its scoped name.
VData _class "citadel_item" _editor 1 key {
"folder_name": "Weapon"
} _multibase 1 item [
"weapon_upgrade_t5"
] m_iItemTier "EModTier_5" m_WeaponInfo 1 key {
"m_flBulletSpeed": 10000
} m_iUpdateTime 1741724072 m_strCSSClass "armorBreakingBullets" m_eAbilityType "EAbilityType_Item" m_eShopFilters "EShopFilterClipSize | EShopFilterWeaponDamage" m_bStartTrained true m_eItemSlotType "EItemSlotType_WeaponMod" m_strAbilityImage "file://{images}/upgrades/mods_weapon/armor_breaking_bullets.psd" m_nUpgradeSlotCost 1 m_strAG2SourceName "item" m_strShopIconLarge "file://{images}/items/brawl/infinite_rounds.psd" m_flBossDamageScale 1 m_eAbilityActivation "CITADEL_ABILITY_ACTIVATION_PASSIVE" m_PreviewPathParticle "particles/generic/generic_arc.vpcf" m_eAbilityRequirements "ERequirementStreetBrawl" m_strCastAnimGraphParam "e_GenericCast" m_vecTooltipSectionInfo 3 items [
{
"m_eAbilitySectionType": "EArea_Innate",
"m_vecSectionAttributes": [
{
"m_vecAbilityProperties": [
"BonusBulletSpeedPercent",
"BonusFireRate"
],
"m_vecElevatedAbilityProperties": []
}
]
},
{
"m_vecSectionAttributes": [
{
"m_strLocString": "#upgrade_aprounds_desc",
"m_vecImportantAbilityProperties": [
{
"m_strImportantProperty": "ProcChance"
}
]
}
]
},
{
"m_vecSectionAttributes": [
{
"m_strLocString": "#upgrade_infinite_rounds_desc"
}
]
}
] m_AutoIntrinsicModifiers 1 item [
{
"_class": "modifier_aprounds",
"m_bIsHidden": true,
"m_bCanBeEvaded": false,
"_my_subclass_name": "modifier_intrinsic_base",
"m_nEnabledStateMask": "MODIFIER_STATE_INFINITE_CLIP",
"m_vecAutoRegisterModifierValueFromAbilityPropertyName": [
"BonusBulletSpeedPercent",
"BonusFireRate"
]
}
] m_strCastAnimSequenceName "ability_generic_cast" m_strSelectionNameOverride "item" m_eAbilityTargetingLocation "CITADEL_ABILITY_TARGETING_LOCATION_SELF" m_bitsChannelEnabledStateMask "MODIFIER_STATE_BUSY_WITH_ACTION" m_bitsPreCastEnabledStateMask "MODIFIER_STATE_BUSY_WITH_ACTION" m_bitsPostCastEnabledStateMask "MODIFIER_STATE_BUSY_WITH_ACTION"
History 6722–6745 changed + m_nShopVersion 0+ m_mapWeaponInfos { 1 key } {
primary =
{
m_flBulletSpeed = 10000
}
} + m_sCustomStackLabel #CurrentStacks_label+ m_strDisableItemTarget ""+ m_eAdditionalShopFilters ""− m_WeaponInfo { 1 key } {
m_flBulletSpeed = 10000
} − m_eShopFilters EShopFilterClipSize | EShopFilterWeaponDamage− m_nUpgradeSlotCost 1− m_strCastAnimGraphParam e_GenericCast− m_strCastAnimSequenceName ability_generic_cast− m_strSelectionNameOverride item6696–6701 first dumped