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Modding Database

Up to date with Steam · checked 2s ago· Viewing build 6698 (Sep 17 2026), not the latest

upgrade_long_range

Long Rangeitem

Weapon tier 2 · class citadel_item · inherits from weapon_upgrade_t2

Deadworks (C#)
pawn.AddItem("upgrade_long_range");
pawn.SellItem("upgrade_long_range");

Properties

Ability values, by the name modifiers and AddModifier overrides use. Tier columns are what each upgrade adds; "scaling" is how much more the value grows with spirit power or another stat.

PropertyEnglish labelValueTier 1Provides
TechPowerSpirit Power0TECH_POWER
WeaponPowerWeapon Damage0WEAPON_POWER
AbilityChargesCharges0
AbilityCooldownCooldown0
AbilityDurationDuration0
AbilityCastDelayCast Delay0
AbilityCastRangeCast Range0
BonusSprintSpeedSprint Speed0.75mSPRINT_SPEED_BONUS
ChannelMoveSpeed-1
AbilityChannelTimeChannel Duration0
AbilityResourceCost0
ReloadSpeedMultiplerReload TimeRELOAD_SPEED
AbilityUnitTargetLimit1
AbilityPostCastDuration0
BaseAttackDamagePercentWeapon Damage0WEAPON_DAMAGE_INCREASE
BonusAttackRangePercentWeapon Fall-off Range8+8BONUS_ATTACK_RANGE_PERCENT
LongRangeBonusWeaponPowerWeapon Damage40+30LONG_RANGE_BULLET_DAMAGE_INCREASE
AbilityCooldownBetweenChargeCharge Delay-1.0
LongRangeBonusWeaponPowerMinRangeMin. Distance15mBONUS_BULLET_DAMAGE_LONG_RANGE_MIN_RANGE

Modifiers

Defined inside this ability. AddModifier finds each by its scoped name.

Name for AddModifierClassReads ability values
upgrade_long_range/modifier_intrinsic_basemodifier_intrinsic_baseLongRangeBonusWeaponPower, LongRangeBonusWeaponPowerMinRange, BonusAttackRangePercent, BonusSprintSpeed

VData

_class"citadel_item"
_editor
1 key
{
  "folder_name": "Weapon"
}
_multibase
1 item
[
  "weapon_upgrade_t2"
]
m_iItemTier"EModTier_2"
m_WeaponInfo
1 key
{
  "m_flBulletSpeed": 10000
}
m_strCSSClass"longRange"
m_eAbilityType"EAbilityType_Item"
m_eShopFilters"EShopFilterWeaponDamage | EShopFilterClipSize"
m_bStartTrainedtrue
m_eItemSlotType"EItemSlotType_WeaponMod"
m_strAbilityImage"file://{images}/upgrades/mods_weapon/long_range.psd"
m_nUpgradeSlotCost1
m_strAG2SourceName"item"
m_strShopIconLarge"file://{images}/items/weapon/long_range.psd"
m_flBossDamageScale1
m_eAbilityActivation"CITADEL_ABILITY_ACTIVATION_PASSIVE"
m_PreviewPathParticle"particles/generic/generic_arc.vpcf"
m_strCastAnimGraphParam"e_GenericCast"
m_vecTooltipSectionInfo
2 items
[
  {
    "m_eAbilitySectionType": "EArea_Innate",
    "m_vecSectionAttributes": [
      {
        "m_vecAbilityProperties": [
          "BonusAttackRangePercent",
          "BonusSprintSpeed"
        ]
      }
    ]
  },
  {
    "m_eAbilitySectionType": "EArea_Passive",
    "m_vecSectionAttributes": [
      {
        "m_strLocString": "#upgrade_long_range_desc",
        "m_vecAbilityProperties": [
          "LongRangeBonusWeaponPowerMinRange"
        ],
        "m_vecImportantAbilityProperties": [
          {
            "m_strImportantProperty": "LongRangeBonusWeaponPower"
          }
        ]
      }
    ]
  }
]
m_AutoIntrinsicModifiers
1 item
[
  {
    "_class": "modifier_intrinsic_base",
    "_my_subclass_name": "modifier_intrinsic_base",
    "m_vecAutoRegisterModifierValueFromAbilityPropertyName": [
      "LongRangeBonusWeaponPower",
      "LongRangeBonusWeaponPowerMinRange",
      "BonusAttackRangePercent",
      "BonusSprintSpeed"
    ]
  }
]
m_strCastAnimSequenceName"ability_generic_cast"
m_strSelectionNameOverride"item"
m_eAbilityTargetingLocation"CITADEL_ABILITY_TARGETING_LOCATION_SELF"
m_bitsChannelEnabledStateMask"MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPreCastEnabledStateMask"MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPostCastEnabledStateMask"MODIFIER_STATE_BUSY_WITH_ACTION"

History

  1. 6722–6745changed
    • −m_mapAbilityProperties.LongRangeBonusWeaponPower.m_eStatsUsageFlagsConditionallyApplied
    • +m_nShopVersion0
    • +m_mapWeaponInfos
      { 1 key }
      {
      	primary = 
      	{
      		m_flBulletSpeed = 10000
      	}
      }
    • +m_sCustomStackLabel#CurrentStacks_label
    • +m_strDisableItemTarget""
    • +m_vecTooltipSectionInfo[EArea_Innate].m_vecSectionAttributes[0].m_vecElevatedAbilityProperties[]
    • +m_eAdditionalShopFilters""
    • −m_WeaponInfo
      { 1 key }
      {
      	m_flBulletSpeed = 10000
      }
    • −m_eShopFiltersEShopFilterWeaponDamage | EShopFilterClipSize
    • −m_nUpgradeSlotCost1
    • −m_strCastAnimGraphParame_GenericCast
    • −m_strCastAnimSequenceNameability_generic_cast
  2. 6696–6701first dumped