Ability values, by the name modifiers and AddModifier overrides use. Tier columns are what each upgrade adds; "scaling" is how much more the value grows with spirit power or another stat.
Property
English label
Value
Tier 1
Provides
TechPower
Spirit Power
0
TECH_POWER
WeaponPower
Weapon Damage
0
WEAPON_POWER
AbilityCharges
Charges
0
AbilityCooldown
Cooldown
0
AbilityDuration
Duration
0
AbilityCastDelay
Cast Delay
0
AbilityCastRange
Cast Range
0
BonusSprintSpeed
Sprint Speed
0.75m
SPRINT_SPEED_BONUS
ChannelMoveSpeed
-1
AbilityChannelTime
Channel Duration
0
AbilityResourceCost
0
ReloadSpeedMultipler
Reload Time
RELOAD_SPEED
AbilityUnitTargetLimit
1
AbilityPostCastDuration
0
BaseAttackDamagePercent
Weapon Damage
0
WEAPON_DAMAGE_INCREASE
BonusAttackRangePercent
Weapon Fall-off Range
8
+8
BONUS_ATTACK_RANGE_PERCENT
LongRangeBonusWeaponPower
Weapon Damage
40
+30
LONG_RANGE_BULLET_DAMAGE_INCREASE
AbilityCooldownBetweenCharge
Charge Delay
-1.0
LongRangeBonusWeaponPowerMinRange
Min. Distance
15m
BONUS_BULLET_DAMAGE_LONG_RANGE_MIN_RANGE
Modifiers
Defined inside this ability. AddModifier finds each by its scoped name.