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Modding Database

Up to date with Steam · checked 18s ago· Viewing build 6731 (Oct 01 2026), not the latest

upgrade_melee_rebuttal

Rebuttalitem

Vitality tier 1 · class citadel_item · inherits from armor_upgrade_t1

Deadworks (C#)
pawn.AddItem("upgrade_melee_rebuttal");
pawn.SellItem("upgrade_melee_rebuttal");

Properties

Ability values, by the name modifiers and AddModifier overrides use. Tier columns are what each upgrade adds; "scaling" is how much more the value grows with spirit power or another stat.

PropertyEnglish labelValueTier 1Provides
TechPowerSpirit Power0TECH_POWER
BonusHealthBonus Health75+150HEALTH_MAX
WeaponPowerWeapon Damage0WEAPON_POWER
BuffDurationBuff Duration6
AbilityChargesCharges0
AbilityCooldownCooldown0
AbilityDurationDuration0
AbilityCastDelayCast Delay0
AbilityCastRangeCast Range0
ChannelMoveSpeed-1
AbilityChannelTimeChannel Duration0
BonusDamagePercentBonus Damage30+20ALL_DAMAGE_MULTIPLIER
MeleeResistPercentMelee Resist18+22MELEE_RESIST
AbilityResourceCost0
AbilityUnitTargetLimit1
ParryCooldownReductionParry Cooldown1.75+0.5PARRY_COOLDOWN_REDUCTION_FIXED
AbilityPostCastDuration0
ParrySuccessHealPercentageDamage Parried as Heal100
AbilityCooldownBetweenChargeCharge Delay-1.0

Modifiers

Defined inside this ability. AddModifier finds each by its scoped name.

Name for AddModifierClassReads ability values
upgrade_melee_rebuttal/modifier_activemodifier_baseBonusDamagePercent
upgrade_melee_rebuttal/modifier_rebuttal_watchermodifier_rebuttal_watcherParryCooldownReduction, MeleeResistPercent, BonusHealth

VData

_class"citadel_item"
_editor
1 key
{
  "folder_name": "Armor"
}
_multibase
1 item
[
  "armor_upgrade_t1"
]
m_iItemTier"EModTier_1"
m_strCSSClass"parryRebuttal"
m_eAbilityType"EAbilityType_Item"
m_nShopVersion0
m_bStartTrainedtrue
m_eItemSlotType"EItemSlotType_Armor"
m_mapWeaponInfos
1 key
{
  "primary": {
    "m_flBulletSpeed": 10000
  }
}
m_strAbilityImage"file://{images}/hud/modifiers/icon_parry.svg"
m_strAG2SourceName"item"
m_strShopIconLarge"file://{images}/items/vitality/rebuttal.psd"
m_flBossDamageScale1
m_sCustomStackLabel"#CurrentStacks_label"
m_eAbilityActivation"CITADEL_ABILITY_ACTIVATION_PASSIVE"
m_PreviewPathParticle"particles/generic/generic_arc.vpcf"
m_eDisableShopFilters"EShopFilterWeaponDamage | EShopFilterSpiritDamage"
m_nAbilityTargetTypes"CITADEL_UNIT_TARGET_ALL_ENEMY"
m_strDisableItemTarget""
m_vecTooltipSectionInfo
2 items
[
  {
    "m_eAbilitySectionType": "EArea_Innate",
    "m_vecSectionAttributes": [
      {
        "m_vecAbilityProperties": [
          "ParryCooldownReduction",
          "MeleeResistPercent",
          "BonusHealth"
        ],
        "m_vecElevatedAbilityProperties": []
      }
    ]
  },
  {
    "m_eAbilitySectionType": "EArea_Passive",
    "m_vecSectionAttributes": [
      {
        "m_strLocString": "#upgrade_melee_rebuttal_desc",
        "m_vecAbilityProperties": [
          "BuffDuration"
        ],
        "m_vecImportantAbilityProperties": [
          {
            "m_strImportantProperty": "BonusDamagePercent"
          },
          {
            "m_strImportantProperty": "ParrySuccessHealPercentage"
          }
        ]
      }
    ]
  }
]
m_AutoIntrinsicModifiers
1 item
[
  {
    "_class": "modifier_rebuttal_watcher",
    "m_bIsHidden": true,
    "m_BuffModifier": {
      "_class": "modifier_base",
      "m_bIsHidden": true,
      "_my_subclass_name": "modifier_active",
      "m_sLocalizationName": "upgrade_melee_rebuttal",
      "m_strHudMessageText": "#upgrade_melee_rebuttal",
      "m_strParticleEffect": "particles/upgrades/rebuttal.vpcf",
      "m_strParticleStatusEffect": "",
      "m_vecAutoRegisterModifierValueFromAbilityPropertyName": [
        "BonusDamagePercent"
      ]
    },
    "_my_subclass_name": "modifier_rebuttal_watcher",
    "m_strParticleEffect": "",
    "m_strSuccessProcSound": "Mods.Armor.Rebuttal.Proc",
    "m_strHeavyMeleeSweetenerSound": "Mods.Armor.Rebuttal.HeavyMelee.Sweetener",
    "m_strLightMeleeSweetenerSound": "Mods.Armor.Rebuttal.LightMelee.Sweetener",
    "m_vecAutoRegisterModifierValueFromAbilityPropertyName": [
      "ParryCooldownReduction",
      "MeleeResistPercent",
      "BonusHealth"
    ]
  }
]
m_eAdditionalShopFilters""
m_eAbilityTargetingLocation"CITADEL_ABILITY_TARGETING_LOCATION_SELF"
m_bitsChannelEnabledStateMask"MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPreCastEnabledStateMask"MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPostCastEnabledStateMask"MODIFIER_STATE_BUSY_WITH_ACTION"

History

  1. 6722–6745changed
    • +m_nShopVersion0
    • +m_mapWeaponInfos
      { 1 key }
      {
      	primary = 
      	{
      		m_flBulletSpeed = 10000
      	}
      }
    • +m_sCustomStackLabel#CurrentStacks_label
    • +m_eDisableShopFiltersEShopFilterWeaponDamage | EShopFilterSpiritDamage
    • +m_strDisableItemTarget""
    • +m_vecTooltipSectionInfo[EArea_Innate].m_vecSectionAttributes[0].m_vecElevatedAbilityProperties[]
    • ~m_vecTooltipSectionInfo[EArea_Passive].m_vecSectionAttributes[0].m_vecImportantAbilityProperties[1].m_strImportantPropertyParrySuccessHeal→ParrySuccessHealPercentage
    • +m_eAdditionalShopFilters""
    • −m_WeaponInfo
      { 1 key }
      {
      	m_flBulletSpeed = 10000
      }
    • −m_eShopFiltersEShopFilterDurability | EShopFilterMelee | EShopFilterHealing
    • −m_nUpgradeSlotCost1
    • −m_strCastAnimGraphParame_GenericCast
  2. 6696–6701first dumped