Abilities / upgrade_melee_rebuttal
upgrade_melee_rebuttal Rebuttal item Copy name Vitality tier 1 · class citadel_item · inherits from armor_upgrade_t1
Deadworks (C#) Copy
pawn.AddItem("upgrade_melee_rebuttal");
pawn.SellItem("upgrade_melee_rebuttal"); Properties Ability values, by the name modifiers and AddModifier overrides use. Tier columns are what each upgrade adds; "scaling" is how much more the value grows with spirit power or another stat.
Property English label Value Tier 1 Provides TechPower Spirit Power 0 TECH_POWER BonusHealth Bonus Health 75 +150 HEALTH_MAX WeaponPower Weapon Damage 0 WEAPON_POWER BuffDuration Buff Duration 6 AbilityCharges Charges 0 AbilityCooldown Cooldown 0 AbilityDuration Duration 0 AbilityCastDelay Cast Delay 0 AbilityCastRange Cast Range 0 ChannelMoveSpeed -1 AbilityChannelTime Channel Duration 0 BonusDamagePercent Bonus Damage 30 +20 ALL_DAMAGE_MULTIPLIER MeleeResistPercent Melee Resist 18 +22 MELEE_RESIST AbilityResourceCost 0 AbilityUnitTargetLimit 1 ParryCooldownReduction Parry Cooldown 1.75 +0.5 PARRY_COOLDOWN_REDUCTION_FIXED AbilityPostCastDuration 0 ParrySuccessHealPercentage Damage Parried as Heal 100 AbilityCooldownBetweenCharge Charge Delay -1.0
Modifiers Defined inside this ability. AddModifier finds each by its scoped name.
VData _class "citadel_item" _editor 1 key {
"folder_name": "Armor"
} _multibase 1 item [
"armor_upgrade_t1"
] m_iItemTier "EModTier_1" m_strCSSClass "parryRebuttal" m_eAbilityType "EAbilityType_Item" m_nShopVersion 0 m_bStartTrained true m_eItemSlotType "EItemSlotType_Armor" m_mapWeaponInfos 1 key {
"primary": {
"m_flBulletSpeed": 10000
}
} m_strAbilityImage "file://{images}/hud/modifiers/icon_parry.svg" m_strAG2SourceName "item" m_strShopIconLarge "file://{images}/items/vitality/rebuttal.psd" m_flBossDamageScale 1 m_sCustomStackLabel "#CurrentStacks_label" m_eAbilityActivation "CITADEL_ABILITY_ACTIVATION_PASSIVE" m_PreviewPathParticle "particles/generic/generic_arc.vpcf" m_eDisableShopFilters "EShopFilterWeaponDamage | EShopFilterSpiritDamage" m_nAbilityTargetTypes "CITADEL_UNIT_TARGET_ALL_ENEMY" m_strDisableItemTarget "" m_vecTooltipSectionInfo 2 items [
{
"m_eAbilitySectionType": "EArea_Innate",
"m_vecSectionAttributes": [
{
"m_vecAbilityProperties": [
"ParryCooldownReduction",
"MeleeResistPercent",
"BonusHealth"
],
"m_vecElevatedAbilityProperties": []
}
]
},
{
"m_eAbilitySectionType": "EArea_Passive",
"m_vecSectionAttributes": [
{
"m_strLocString": "#upgrade_melee_rebuttal_desc",
"m_vecAbilityProperties": [
"BuffDuration"
],
"m_vecImportantAbilityProperties": [
{
"m_strImportantProperty": "BonusDamagePercent"
},
{
"m_strImportantProperty": "ParrySuccessHealPercentage"
}
]
}
]
}
] m_AutoIntrinsicModifiers 1 item [
{
"_class": "modifier_rebuttal_watcher",
"m_bIsHidden": true,
"m_BuffModifier": {
"_class": "modifier_base",
"m_bIsHidden": true,
"_my_subclass_name": "modifier_active",
"m_sLocalizationName": "upgrade_melee_rebuttal",
"m_strHudMessageText": "#upgrade_melee_rebuttal",
"m_strParticleEffect": "particles/upgrades/rebuttal.vpcf",
"m_strParticleStatusEffect": "",
"m_vecAutoRegisterModifierValueFromAbilityPropertyName": [
"BonusDamagePercent"
]
},
"_my_subclass_name": "modifier_rebuttal_watcher",
"m_strParticleEffect": "",
"m_strSuccessProcSound": "Mods.Armor.Rebuttal.Proc",
"m_strHeavyMeleeSweetenerSound": "Mods.Armor.Rebuttal.HeavyMelee.Sweetener",
"m_strLightMeleeSweetenerSound": "Mods.Armor.Rebuttal.LightMelee.Sweetener",
"m_vecAutoRegisterModifierValueFromAbilityPropertyName": [
"ParryCooldownReduction",
"MeleeResistPercent",
"BonusHealth"
]
}
] m_eAdditionalShopFilters "" m_eAbilityTargetingLocation "CITADEL_ABILITY_TARGETING_LOCATION_SELF" m_bitsChannelEnabledStateMask "MODIFIER_STATE_BUSY_WITH_ACTION" m_bitsPreCastEnabledStateMask "MODIFIER_STATE_BUSY_WITH_ACTION" m_bitsPostCastEnabledStateMask "MODIFIER_STATE_BUSY_WITH_ACTION"
History 6722–6745 changed + m_nShopVersion 0+ m_mapWeaponInfos { 1 key } {
primary =
{
m_flBulletSpeed = 10000
}
} + m_sCustomStackLabel #CurrentStacks_label+ m_eDisableShopFilters EShopFilterWeaponDamage | EShopFilterSpiritDamage+ m_strDisableItemTarget ""+ m_vecTooltipSectionInfo [EArea_Innate] .m_vecSectionAttributes [0] .m_vecElevatedAbilityProperties []~ m_vecTooltipSectionInfo [EArea_Passive] .m_vecSectionAttributes [0] .m_vecImportantAbilityProperties [1] .m_strImportantProperty ParrySuccessHeal→ ParrySuccessHealPercentage+ m_eAdditionalShopFilters ""− m_WeaponInfo { 1 key } {
m_flBulletSpeed = 10000
} − m_eShopFilters EShopFilterDurability | EShopFilterMelee | EShopFilterHealing− m_nUpgradeSlotCost 1− m_strCastAnimGraphParam e_GenericCastShow 2 more 6696–6701 first dumped