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Modding Database

Up to date with Steam · checked 16s ago· Viewing build 6745 (Oct 02 2026)

upgrade_metal_skin

Metal Skinitem

Vitality tier 3 · class upgrade_metal_skin · inherits from armor_upgrade_t3

Deadworks (C#)
pawn.AddItem("upgrade_metal_skin");
pawn.SellItem("upgrade_metal_skin");

Properties

Ability values, by the name modifiers and AddModifier overrides use. Tier columns are what each upgrade adds; "scaling" is how much more the value grows with spirit power or another stat.

PropertyEnglish labelValueTier 1Provides
TechPowerSpirit Power0TECH_POWER
WeaponPowerWeapon Damage0WEAPON_POWER
BulletResistBullet Resist12+5BULLET_ARMOR_DAMAGE_RESIST
BonusFireRateFire RateFIRE_RATE
AbilityChargesCharges0
AbilityCooldownCooldown24+-2
AbilityDurationDuration5.0
AbilityCastDelayCast Delay0
AbilityCastRangeCast Range0
ChannelMoveSpeed-1
AbilityChannelTimeChannel Duration0
AbilityResourceCost0
AbilityUnitTargetLimit1
ActiveMoveSpeedPenaltyActive Movespeed Penalty-1.5m+6.5mMOVEMENT_SPEED_MAX
AbilityPostCastDuration0
GroundDashReductionPercentDash Distance-20+60MOVEMENT_GROUND_DASH_REDUCTION_PERCENT
AbilityCooldownBetweenChargeCharge Delay-1.0

Modifiers

Defined inside this ability. AddModifier finds each by its scoped name.

Name for AddModifierClassReads ability values
upgrade_metal_skin/modifier_citadel_metal_skin Metal Skinmodifier_citadel_metal_skinActiveMoveSpeedPenalty, GroundDashReductionPercent
upgrade_metal_skin/modifier_intrinsic_basemodifier_intrinsic_baseBulletResist

VData

_class"upgrade_metal_skin"
_editor
1 key
{
  "folder_name": "Armor"
}
_multibase
1 item
[
  "armor_upgrade_t3"
]
m_iItemTier"EModTier_3"
m_strCSSClass"metalSkin"
m_eAbilityType"EAbilityType_Item"
m_nShopVersion0
m_strCastSound"Mods.Armor.MetalSkin.Cast"
m_bStartTrainedtrue
m_eItemSlotType"EItemSlotType_Armor"
m_mapWeaponInfos
1 key
{
  "primary": {
    "m_flBulletSpeed": 10000
  }
}
m_strAbilityImage"file://{images}/upgrades/mods_armor/metal_skin.psd"
m_strAG2SourceName"item"
m_strShopIconLarge"file://{images}/items/vitality/metal_skin.psd"
m_CorruptedItemInfo
2 keys
{
  "m_Upgrade": {
    "m_vecPropertyUpgrades": [
      {
        "m_strBonus": "21",
        "m_strPropertyName": "BulletResist"
      },
      {
        "m_strBonus": "1",
        "m_strPropertyName": "AbilityDuration"
      },
      {
        "m_strBonus": "-6",
        "m_strPropertyName": "AbilityCooldown"
      }
    ]
  },
  "m_vecExcludedPenalties": [
    "TechDuration",
    "Health"
  ]
}
m_MetalSkinModifier
13 keys
{
  "_class": "modifier_citadel_metal_skin",
  "m_bIsHidden": true,
  "_my_subclass_name": "modifier_citadel_metal_skin",
  "m_BuffEndParticle": "particles/upgrades/metal_skin_end.vpcf",
  "m_strHitProcSound": "Mods.Armor.MetalSkin.Proc",
  "m_BuffStartParticle": "",
  "m_sLocalizationName": "upgrade_metal_skin",
  "m_strHudMessageText": "#upgrade_metal_skin",
  "m_strParticleEffect": "particles/upgrades/metal_skin_buff.vpcf",
  "m_FootstepAdditional": "Footstep.MetalSkin.Sweetener",
  "m_eDrawOverheadStatus": "OVERHEAD_DRAW_FOR_EVERYONE",
  "m_strSmallIconCssClass": "metal_skin",
  "m_vecAutoRegisterModifierValueFromAbilityPropertyName": [
    "ActiveMoveSpeedPenalty",
    "GroundDashReductionPercent"
  ]
}
m_flBossDamageScale1
m_sCustomStackLabel"#CurrentStacks_label"
m_eAbilityActivation"CITADEL_ABILITY_ACTIVATION_INSTANT_CAST"
m_PreviewPathParticle"particles/generic/generic_arc.vpcf"
m_AbilityBehaviorsBits"CITADEL_ABILITY_BEHAVIOR_NO_TARGET | CITADEL_ABILITY_BEHAVIOR_CAN_CAST_ON_ZIPLINE | CITADEL_ABILITY_BEHAVIOR_CASTABLE_WHILE_DODGING | CITADEL_ABILITY_BEHAVIOR_NON_COMBAT"
m_strDisableItemTarget""
m_vecTooltipSectionInfo
2 items
[
  {
    "m_eAbilitySectionType": "EArea_Innate",
    "m_vecSectionAttributes": [
      {
        "m_vecAbilityProperties": [
          "BulletResist"
        ],
        "m_vecElevatedAbilityProperties": []
      }
    ]
  },
  {
    "m_eAbilitySectionType": "EArea_Active",
    "m_vecSectionAttributes": [
      {
        "m_strLocString": "#upgrade_metal_skin_desc",
        "m_vecAbilityProperties": [
          "ActiveMoveSpeedPenalty",
          "GroundDashReductionPercent",
          "AbilityDuration",
          "AbilityCooldown"
        ]
      }
    ]
  }
]
m_AutoIntrinsicModifiers
1 item
[
  {
    "_class": "modifier_intrinsic_base",
    "_my_subclass_name": "modifier_intrinsic_base",
    "m_FootstepAdditional": "",
    "m_vecAutoRegisterModifierValueFromAbilityPropertyName": [
      "BulletResist"
    ]
  }
]
m_eAbilityTargetingShape"CITADEL_ABILITY_TARGETING_SHAPE_SPHERE"
m_eAdditionalShopFilters""
m_eAbilityTargetingLocation"CITADEL_ABILITY_TARGETING_LOCATION_SELF"
m_bitsChannelEnabledStateMask"MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPreCastEnabledStateMask"MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPostCastEnabledStateMask"MODIFIER_STATE_BUSY_WITH_ACTION"

History

  1. 6722–6745changed
    • +m_nShopVersion0
    • +m_mapWeaponInfos
      { 1 key }
      {
      	primary = 
      	{
      		m_flBulletSpeed = 10000
      	}
      }
    • +m_CorruptedItemInfo
      { 2 keys }
      {
      	m_Upgrade = 
      	{
      		m_vecPropertyUpgrades = 
      		[
      			{
      				m_strBonus = "21"
      				m_strPropertyName = "BulletResist"
      			},
      			{
      				m_strBonus = "1"
      				m_strPropertyName = "AbilityDuration"
      			},
      			{
      				m_strBonus = "-6"
      				m_strPropertyName = "AbilityCooldown"
      			},
      		]
      	}
      	m_vecExcludedPenalties = [ "TechDuration", "Health" ]
      }
    • +m_sCustomStackLabel#CurrentStacks_label
    • +m_strDisableItemTarget""
    • +m_vecTooltipSectionInfo[EArea_Innate].m_vecSectionAttributes[0].m_vecElevatedAbilityProperties[]
    • +m_eAdditionalShopFilters""
    • −m_WeaponInfo
      { 1 key }
      {
      	m_flBulletSpeed = 10000
      }
    • −m_eShopFiltersEShopFilterDurability | EShopFilterFireRate
    • −m_nUpgradeSlotCost1
    • −m_strCastAnimGraphParame_GenericCast
    • −m_strCastAnimSequenceNameability_generic_cast
  2. 6696–6701first dumped