Abilities / upgrade_mystic_regeneration
upgrade_mystic_regeneration Mystic Regeneration item Copy name Spirit tier 1 · class upgrade_mystic_regeneration · inherits from tech_upgrade_t1
Deadworks (C#) Copy
pawn.AddItem("upgrade_mystic_regeneration");
pawn.SellItem("upgrade_mystic_regeneration"); Properties Ability values, by the name modifiers and AddModifier overrides use. Tier columns are what each upgrade adds; "scaling" is how much more the value grows with spirit power or another stat.
Property English label Value Tier 1 Provides TechPower Spirit Power 0 TECH_POWER BonusHealth Bonus Health 50 +150 HEALTH_MAX WeaponPower Weapon Damage 0 WEAPON_POWER Regeneration Regeneration 4 +8 AbilityCharges Charges 0 AbilityCooldown Cooldown 0 AbilityDuration Duration 0 AbilityCastDelay Cast Delay 0 AbilityCastRange Cast Range 0 ChannelMoveSpeed -1 AbilityChannelTime Channel Duration 0 AbilityResourceCost 0 RegenerationDuration Regeneration Duration 7 AbilityUnitTargetLimit 1 AbilityPostCastDuration 0 AbilityCooldownBetweenCharge Charge Delay -1.0
Modifiers Defined inside this ability. AddModifier finds each by its scoped name.
VData _class "upgrade_mystic_regeneration" _editor 1 key {
"folder_name": "Tech"
} _multibase 1 item [
"tech_upgrade_t1"
] m_iItemTier "EModTier_1" m_strCSSClass "endurance" m_eAbilityType "EAbilityType_Item" m_nShopVersion 0 m_RegenParticle "particles/generic/generic_lifesteal.vpcf" m_bStartTrained true m_eItemSlotType "EItemSlotType_Tech" m_mapWeaponInfos 1 key {
"primary": {
"m_flBulletSpeed": 10000
}
} m_strAbilityImage "file://{images}/upgrades/mods_armor/endurance.psd" m_strAG2SourceName "item" m_strShopIconLarge "file://{images}/items/spirit/mystic_regen.psd" m_flBossDamageScale 1 m_sCustomStackLabel "#CurrentStacks_label" m_eAbilityActivation "CITADEL_ABILITY_ACTIVATION_PASSIVE" m_PreviewPathParticle "particles/generic/generic_arc.vpcf" m_strDisableItemTarget "" m_vecTooltipSectionInfo 2 items [
{
"m_eAbilitySectionType": "EArea_Innate",
"m_vecSectionAttributes": [
{
"m_strLocString": "",
"m_vecAbilityProperties": [
"BonusHealth"
],
"m_vecElevatedAbilityProperties": []
}
]
},
{
"m_eAbilitySectionType": "EArea_Passive",
"m_vecSectionAttributes": [
{
"m_strLocString": "#upgrade_mystic_regeneration_desc",
"m_vecAbilityProperties": [
"RegenerationDuration"
],
"m_vecImportantAbilityProperties": [
{
"m_strImportantProperty": "Regeneration"
}
]
}
]
}
] m_AutoIntrinsicModifiers 1 item [
{
"_class": "modifier_base",
"m_bIsHidden": true,
"_my_subclass_name": "modifier_base",
"m_vecAutoRegisterModifierValueFromAbilityPropertyName": [
"BonusHealth"
]
}
] m_eAdditionalShopFilters "EShopFilterRegen" m_StackNotificationModifier 7 keys {
"_class": "modifier_base",
"m_bIsHidden": false,
"m_nAttributes": "MODIFIER_ATTRIBUTE_CANNOT_BE_PURGED",
"_my_subclass_name": "notification",
"m_sLocalizationName": "upgrade_mystic_regeneration",
"m_eHudDisplayLocation": "DISPLAY_HUD_NONE",
"m_eModifierDisplayLocaiton": "MODIFIER_DISPLAY_HEALTHBAR"
} m_eAbilityTargetingLocation "CITADEL_ABILITY_TARGETING_LOCATION_SELF" m_bitsChannelEnabledStateMask "MODIFIER_STATE_BUSY_WITH_ACTION" m_bitsPreCastEnabledStateMask "MODIFIER_STATE_BUSY_WITH_ACTION" m_bitsPostCastEnabledStateMask "MODIFIER_STATE_BUSY_WITH_ACTION"
History 6722–6745 changed + m_nShopVersion 0+ m_mapWeaponInfos { 1 key } {
primary =
{
m_flBulletSpeed = 10000
}
} + m_sCustomStackLabel #CurrentStacks_label+ m_strDisableItemTarget ""+ m_vecTooltipSectionInfo [EArea_Innate] .m_vecSectionAttributes [0] .m_vecElevatedAbilityProperties []+ m_eAdditionalShopFilters EShopFilterRegen− m_WeaponInfo { 1 key } {
m_flBulletSpeed = 10000
} − m_eShopFilters EShopFilterMagicDamage | EShopFilterHealing− m_nUpgradeSlotCost 1− m_strCastAnimGraphParam e_GenericCast− m_strCastAnimSequenceName ability_generic_cast− m_strSelectionNameOverride item6696–6701 first dumped