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Modding Database

Up to date with Steam · checked 16s ago· Viewing build 6745 (Oct 02 2026)

upgrade_proc_disarm

item

Weapon tier 2 · class citadel_item · inherits from weapon_upgrade_t2

Deadworks (C#)
pawn.AddItem("upgrade_proc_disarm");
pawn.SellItem("upgrade_proc_disarm");

Properties

Ability values, by the name modifiers and AddModifier overrides use.

PropertyEnglish labelValueProvides
TechPowerSpirit Power0TECH_POWER
WeaponPowerWeapon Damage0WEAPON_POWER
AbilityChargesCharges0
BuildUpPerShot1.0
AbilityCooldownCooldown0
AbilityDurationDuration5
BuildUpDuration10
AbilityCastDelayCast Delay0
AbilityCastRangeCast Range0
ChannelMoveSpeed-1
ImmunityDurationImmunity Duration3
AbilityChannelTimeChannel Duration0
AbilityResourceCost0
AbilityUnitTargetLimit1
AbilityPostCastDuration0
AbilityCooldownBetweenChargeCharge Delay-1.0

Modifiers

Defined inside this ability. AddModifier finds each by its scoped name.

Name for AddModifierClassReads ability values
upgrade_proc_disarm/modifier_citadel_base_buildupmodifier_citadel_base_buildup
upgrade_proc_disarm/modifier_citadel_disarm_proc Disarmedmodifier_citadel_disarm_proc
upgrade_proc_disarm/modifier_citadel_disarm_proc_watchermodifier_citadel_disarm_proc_watcher
upgrade_proc_disarm/modifier_disarm_immunitymodifier_base

VData

_class"citadel_item"
_editor
1 key
{
  "folder_name": "Weapon"
}
_multibase
1 item
[
  "weapon_upgrade_t2"
]
m_bDisabledtrue
m_iItemTier"EModTier_2"
m_strCSSClass"disarm"
m_eAbilityType"EAbilityType_Item"
m_nShopVersion0
m_bStartTrainedtrue
m_eItemSlotType"EItemSlotType_WeaponMod"
m_mapWeaponInfos
1 key
{
  "primary": {
    "m_flBulletSpeed": 10000
  }
}
m_strAbilityImage"file://{images}/upgrades/mods_tech/disarm.psd"
m_strAG2SourceName"item"
m_flBossDamageScale1
m_sCustomStackLabel"#CurrentStacks_label"
m_eAbilityActivation"CITADEL_ABILITY_ACTIVATION_PASSIVE"
m_PreviewPathParticle"particles/generic/generic_arc.vpcf"
m_nAbilityTargetTypes"CITADEL_UNIT_TARGET_HERO_ENEMY"
m_strDisableItemTarget""
m_vecTooltipSectionInfo
1 item
[
  {
    "m_eAbilitySectionType": "EArea_Passive",
    "m_vecSectionAttributes": [
      {
        "m_strLocString": "#upgrade_proc_disarm_desc",
        "m_vecAbilityProperties": [
          "AbilityDuration",
          "BuildUpPerShot",
          "BuildUpDuration",
          "ImmunityDuration"
        ],
        "m_vecImportantAbilityProperties": [
          {
            "m_strImportantProperty": "StatusEffectDisarmed"
          }
        ]
      }
    ]
  }
]
m_AutoIntrinsicModifiers
1 item
[
  {
    "_class": "modifier_citadel_disarm_proc_watcher",
    "m_bIsHidden": true,
    "m_TracerParticle": "particles/weapon_fx/emp_bullets_tracer.vpcf",
    "_my_subclass_name": "modifier_citadel_disarm_proc_watcher",
    "m_BuildUpModifier": {
      "_class": "modifier_citadel_base_buildup",
      "m_eBuildupMode": "BUILDUP_MODE_ONE_AND_DONE",
      "_my_subclass_name": "modifier_citadel_base_buildup",
      "m_sLocalizationName": "modifier_citadel_disarm_proc_buildup",
      "m_flBuildUpDecayDelay": 2,
      "m_strSmallIconCssClass": "disarm_buildup",
      "m_bBuildupAffectedByEffectiveness": true
    },
    "m_ImmunityModifier": {
      "_class": "modifier_base",
      "m_bIsHidden": true,
      "m_eDebuffType": "MODIFIER_DEBUFF_NO",
      "_my_subclass_name": "modifier_disarm_immunity",
      "m_sLocalizationName": "disarm_immune",
      "m_eDrawOverheadStatus": "OVERHEAD_DRAW_FOR_EVERYONE",
      "m_strSmallIconCssClass": "disarm_immune"
    },
    "m_DisarmProcModifier": {
      "_class": "modifier_citadel_disarm_proc",
      "_my_subclass_name": "modifier_citadel_disarm_proc",
      "m_sLocalizationName": "modifier_citadel_disarm_proc",
      "m_eHudDisplayLocation": "DISPLAY_HUD_CENTER",
      "m_strSmallIconCssClass": "disarm_proc",
      "m_strParticleStatusEffect": "particles/generic/generic_disarmed.vpcf"
    }
  }
]
m_eAbilityTargetingLocation"CITADEL_ABILITY_TARGETING_LOCATION_SELF"
m_bitsChannelEnabledStateMask"MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPreCastEnabledStateMask"MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPostCastEnabledStateMask"MODIFIER_STATE_BUSY_WITH_ACTION"

History

  1. 6722–6745changed
    • +m_nShopVersion0
    • +m_mapWeaponInfos
      { 1 key }
      {
      	primary = 
      	{
      		m_flBulletSpeed = 10000
      	}
      }
    • +m_sCustomStackLabel#CurrentStacks_label
    • +m_strDisableItemTarget""
    • −m_WeaponInfo
      { 1 key }
      {
      	m_flBulletSpeed = 10000
      }
    • −m_nUpgradeSlotCost1
    • −m_strCastAnimGraphParame_GenericCast
    • −m_strCastAnimSequenceNameability_generic_cast
    • −m_strSelectionNameOverrideitem
  2. 6696–6701first dumped