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Modding Database

Up to date with Steam · checked 9s ago· Viewing build 6745 (Oct 02 2026)

upgrade_shadow_strike

Shadow Strikeitem

Vitality tier 5 · class upgrade_shadow_strike · inherits from armor_upgrade_t5, invis_base

Deadworks (C#)
pawn.AddItem("upgrade_shadow_strike");
pawn.SellItem("upgrade_shadow_strike");

Properties

Ability values, by the name modifiers and AddModifier overrides use. Tier columns are what each upgrade adds; "scaling" is how much more the value grows with spirit power or another stat.

PropertyEnglish labelValueTier 1Provides
DPSDamage Per Second125+125
StaminaStamina3+1STAMINA
TickRate1
MaxStacksMax Stacks1
TechPowerSpirit Power0TECH_POWER
BonusHealthBonus Health350+250HEALTH_MAX
WeaponPowerWeapon Damage0WEAPON_POWER
SpottedRadiusSpot Radius0m
StealDurationSteal Duration6
AbilityChargesCharges0
AbilityCooldownCooldown0
AbilityDurationDuration3+3
AbilityCastDelayCast Delay0
AbilityCastRangeCast Range0
ChannelMoveSpeed-1
InvisMoveSpeedModInvis Sprint Speed0
ResistStealAmountResist Stolen40+20
AbilityChannelTimeChannel Duration0
AbilityResourceCost0
InvisCancelOnDamage0
InvisFadeToDurationFade Time0.2
InvisAlertWhenFading1
AbilityUnitTargetLimit1
RevealOnDamageDuration1.5
AbilityPostCastDuration0
RevealOnSpottedDuration0.25
AbilityCooldownBetweenChargeCharge Delay-1.0

Modifiers

Defined inside this ability. AddModifier finds each by its scoped name.

Name for AddModifierClassReads ability values
upgrade_shadow_strike/modifier_intrinsic_basemodifier_intrinsic_baseStamina, BonusHealth
upgrade_shadow_strike/modifier_shadow_strike_invismodifier_shadow_strike_invis
upgrade_shadow_strike/modifier_siphon_bullets_health_gainmodifier_base
upgrade_shadow_strike/modifier_siphon_bullets_watchermodifier_shadow_strike_watcher
upgrade_shadow_strike/resist_shreddermodifier_shadow_strike_debuff

VData

_class"upgrade_shadow_strike"
_editor
1 key
{
  "folder_name": "Weapon"
}
_multibase
2 items
[
  "armor_upgrade_t5",
  "invis_base"
]
m_iItemTier"EModTier_5"
m_eAbilityType"EAbilityType_Item"
m_nShopVersion0
m_bStartTrainedtrue
m_eItemSlotType"EItemSlotType_Armor"
m_mapWeaponInfos
1 key
{
  "primary": {
    "m_flBulletSpeed": 10000
  }
}
m_strAG2SourceName"item"
m_strShopIconLarge"file://{images}/items/brawl/shadow_strike.psd"
m_flBossDamageScale1
m_sCustomStackLabel"#CurrentStacks_label"
m_eAbilityActivation"CITADEL_ABILITY_ACTIVATION_PASSIVE"
m_PreviewPathParticle"particles/generic/generic_arc.vpcf"
m_nAbilityTargetTypes"CITADEL_UNIT_TARGET_ALL_ENEMY"
m_StealWatcherModifier
5 keys
{
  "_class": "modifier_shadow_strike_watcher",
  "m_bIsHidden": true,
  "_my_subclass_name": "modifier_siphon_bullets_watcher",
  "m_StatStolenBuffModifier": {
    "_class": "modifier_base",
    "m_bIsHidden": true,
    "_my_subclass_name": "modifier_siphon_bullets_health_gain",
    "m_eHudDisplayLocation": "DISPLAY_HUD_NONE",
    "m_strSmallIconCssClass": "siphon_bullets",
    "m_eModifierDisplayLocaiton": "MODIFIER_DISPLAY_HEALTHBAR"
  },
  "m_StatStolenDebuffModifier": {
    "_class": "modifier_shadow_strike_debuff",
    "m_bIsHidden": true,
    "m_sExpiredSound": "Mods.Shadow.Strike.Debuff.Expire",
    "_my_subclass_name": "resist_shredder",
    "m_strParticleEffect": "particles/upgrades/shadow_strike_debuff.vpcf",
    "m_sAmbientLoopingSound": "Mods.Shadow.Strike.Debuff.Lp",
    "m_strSmallIconCssClass": "bullet_armor_reduction",
    "m_bKeepMaximumDurationOnRefresh": true,
    "m_nAmbientLoopingSoundRecipients": "MODIFIER_SOUND_RECIPIENT_ALWAYS",
    "m_bDurationAffectedByEffectiveness": true
  }
}
m_eAbilityRequirements"ERequirementStreetBrawl"
m_strDisableItemTarget""
m_vecTooltipSectionInfo
2 items
[
  {
    "m_eAbilitySectionType": "EArea_Innate",
    "m_vecSectionAttributes": [
      {
        "m_vecAbilityProperties": [
          "Stamina",
          "BonusHealth"
        ],
        "m_bRemoveAttributesBackgroundColor": true
      }
    ]
  },
  {
    "m_eAbilitySectionType": "EArea_Active",
    "m_vecSectionAttributes": [
      {
        "m_strLocString": "#upgrade_shadow_strike_desc",
        "m_vecAbilityProperties": [
          "InvisFadeToDuration"
        ],
        "m_vecImportantAbilityProperties": [
          {
            "m_strImportantProperty": "DPS"
          },
          {
            "m_strImportantProperty": "AbilityDuration"
          },
          {
            "m_strImportantProperty": "StealDuration"
          },
          {
            "m_strImportantProperty": "ResistStealAmount"
          }
        ]
      }
    ]
  }
]
m_AutoIntrinsicModifiers
1 item
[
  {
    "_class": "modifier_intrinsic_base",
    "_my_subclass_name": "modifier_intrinsic_base",
    "m_vecAutoRegisterModifierValueFromAbilityPropertyName": [
      "Stamina",
      "BonusHealth"
    ]
  }
]
m_eAbilityTargetingShape"CITADEL_ABILITY_TARGETING_SHAPE_CONE"
m_strHitConfirmationSound"Mods.Shadow.Strike.Hit"
m_ShadowStrikeInvisModifier
17 keys
{
  "_class": "modifier_shadow_strike_invis",
  "m_sStartSound": "Mods.Shadow.Strike.Activate",
  "m_strHintText": "upgrade_shadow_strike",
  "m_AG2HeroState": {
    "m_strParamName": ""
  },
  "m_sExpiredSound": "Mods.Shadow.Strike.Expire",
  "_my_subclass_name": "modifier_shadow_strike_invis",
  "m_bBreakOnItemUse": false,
  "m_InvisLoopParticle": "particles/modifiers/invis_loop.vpcf",
  "m_sLocalizationName": "upgrade_shadow_strike",
  "m_strParticleEffect": "particles/abilities/haze/haze_invis_smoke_bomb.vpcf",
  "m_eHudDisplayLocation": "DISPLAY_HUD_CENTER",
  "m_sAmbientLoopingSound": "Mods.Shadow.Strike.Invis.Lp",
  "m_InvisRevealedParticle": "particles/upgrades/shadow_strike_revealed.vpcf",
  "m_strInvisRevealedSound": "Haze.Smoke.Bomb.Invis",
  "m_InvisDetectRadiusParticle": "particles/modifiers/invis_delay.vpcf",
  "m_nAmbientLoopingSoundRecipients": "MODIFIER_SOUND_RECIPIENT_PARENT_ON_SAME_TEAM_AS_LOCAL_PLAYER",
  "m_vecAutoRegisterModifierValueFromAbilityPropertyName": []
}
m_eAbilityTargetingLocation"CITADEL_ABILITY_TARGETING_LOCATION_SELF"
m_bitsChannelEnabledStateMask"MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPreCastEnabledStateMask"MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPostCastEnabledStateMask"MODIFIER_STATE_BUSY_WITH_ACTION"

History

  1. 6722–6745changed
    • +m_nShopVersion0
    • +m_mapWeaponInfos
      { 1 key }
      {
      	primary = 
      	{
      		m_flBulletSpeed = 10000
      	}
      }
    • +m_sCustomStackLabel#CurrentStacks_label
    • +m_StealWatcherModifier.m_StatStolenDebuffModifier.m_sExpiredSoundMods.Shadow.Strike.Debuff.Expire
    • +m_StealWatcherModifier.m_StatStolenDebuffModifier.m_sAmbientLoopingSoundMods.Shadow.Strike.Debuff.Lp
    • +m_StealWatcherModifier.m_StatStolenDebuffModifier.m_nAmbientLoopingSoundRecipientsMODIFIER_SOUND_RECIPIENT_ALWAYS
    • +m_strDisableItemTarget""
    • +m_strHitConfirmationSoundMods.Shadow.Strike.Hit
    • ~m_ShadowStrikeInvisModifier.m_sStartSound""→Mods.Shadow.Strike.Activate
    • ~m_ShadowStrikeInvisModifier.m_sExpiredSoundHaze.Smoke.Bomb.End→Mods.Shadow.Strike.Expire
    • ~m_ShadowStrikeInvisModifier.m_sAmbientLoopingSoundHaze.Smoke.Bomb.Modifier.Lp→Mods.Shadow.Strike.Invis.Lp
    • −m_WeaponInfo
      { 1 key }
      {
      	m_flBulletSpeed = 10000
      }
  2. 6696–6701first dumped