Abilities / upgrade_slowing_bullets
upgrade_slowing_bullets Slowing Bullets item Copy name Weapon tier 2 · class citadel_item · inherits from weapon_upgrade_t2
Deadworks (C#) Copy
pawn.AddItem("upgrade_slowing_bullets");
pawn.SellItem("upgrade_slowing_bullets"); Properties Ability values, by the name modifiers and AddModifier overrides use. Tier columns are what each upgrade adds; "scaling" is how much more the value grows with spirit power or another stat.
Property English label Value Tier 1 Provides TechPower Spirit Power 0 TECH_POWER SlowPercent Move Speed 24 +16 MOVEMENT_SPEED_SLOW_PERCENT WeaponPower Weapon Damage 0 WEAPON_POWER SlowDuration Slow Duration 3.5 AbilityCharges Charges 0 BuildUpPerShot 0.7 AbilityCooldown Cooldown 0 AbilityDuration Duration 0 BuildUpDuration 5 AbilityCastDelay Cast Delay 0 AbilityCastRange Cast Range 0 ChannelMoveSpeed -1 AbilityChannelTime Channel Duration 0 AbilityResourceCost 0 AbilityUnitTargetLimit 1 AbilityPostCastDuration 0 GroundDashReductionPercent Dash Distance -20 +-8 MOVEMENT_GROUND_DASH_REDUCTION_PERCENT AbilityCooldownBetweenCharge Charge Delay -1.0
Modifiers Defined inside this ability. AddModifier finds each by its scoped name.
VData _class "citadel_item" _editor 1 key {
"folder_name": "Weapon"
} _multibase 1 item [
"weapon_upgrade_t2"
] m_iItemTier "EModTier_2" m_strCSSClass "slowingBullets" m_eAbilityType "EAbilityType_Item" m_nShopVersion 0 m_bStartTrained true m_eItemSlotType "EItemSlotType_WeaponMod" m_mapWeaponInfos 1 key {
"primary": {
"m_flBulletSpeed": 10000
}
} m_strAbilityImage "file://{images}/upgrades/mods_weapon/slowing_bullets.psd" m_strAG2SourceName "item" m_strShopIconLarge "file://{images}/items/weapon/slowing_bullets.psd" m_flBossDamageScale 1 m_sCustomStackLabel "#CurrentStacks_label" m_eAbilityActivation "CITADEL_ABILITY_ACTIVATION_PASSIVE" m_PreviewPathParticle "particles/generic/generic_arc.vpcf" m_nAbilityTargetTypes "CITADEL_UNIT_TARGET_HERO_ENEMY" m_strDisableItemTarget "" m_vecTooltipSectionInfo 1 item [
{
"m_eAbilitySectionType": "EArea_Passive",
"m_vecSectionAttributes": [
{
"m_strLocString": "#upgrade_slowing_bullets_desc",
"m_vecAbilityProperties": [
"GroundDashReductionPercent",
"SlowDuration",
"BuildUpPerShot"
],
"m_vecImportantAbilityProperties": [
{
"m_strImportantProperty": "SlowPercent"
}
]
}
]
}
] m_AutoIntrinsicModifiers 1 item [
{
"_class": "modifier_slowing_bullets_proc",
"m_bIsHidden": true,
"m_DebuffModifier": {
"_class": "modifier_slow_base",
"m_bIsHidden": true,
"_my_subclass_name": "slowing_bullets_debuff",
"m_vecAutoRegisterModifierValueFromAbilityPropertyName": [
"SlowPercent",
"GroundDashReductionPercent"
]
},
"_my_subclass_name": "modifier_slowing_bullets_proc",
"m_BuildUpModifier": {
"_class": "modifier_citadel_base_buildup",
"m_eBuildupMode": "BUILDUP_MODE_MAX_FILL_DURATION",
"_my_subclass_name": "modifier_slowing_bullets_buildup_modifier",
"m_eDrawOverheadStatus": "OVERHEAD_DRAW_FOR_CASTER_ONLY",
"m_eHudDisplayLocation": "DISPLAY_HUD_NONE",
"m_flBuildUpDecayDelay": 2,
"m_strSmallIconCssClass": "slowed_buildup",
"m_eModifierDisplayLocaiton": "MODIFIER_DISPLAY_HEALTHBAR",
"m_bBuildupAffectedByEffectiveness": true
},
"m_bProcAppliesBuildup": true,
"m_eHudDisplayLocation": "DISPLAY_HUD_LEFT",
"m_eModifierDisplayLocaiton": "MODIFIER_DISPLAY_LOCAITON_ALL"
}
] m_eAdditionalShopFilters "" m_eAbilityTargetingLocation "CITADEL_ABILITY_TARGETING_LOCATION_SELF" m_bitsChannelEnabledStateMask "MODIFIER_STATE_BUSY_WITH_ACTION" m_bitsPreCastEnabledStateMask "MODIFIER_STATE_BUSY_WITH_ACTION" m_bitsPostCastEnabledStateMask "MODIFIER_STATE_BUSY_WITH_ACTION"
History 6722–6745 changed + m_nShopVersion 0+ m_mapWeaponInfos { 1 key } {
primary =
{
m_flBulletSpeed = 10000
}
} + m_sCustomStackLabel #CurrentStacks_label+ m_strDisableItemTarget ""+ m_eAdditionalShopFilters ""− m_WeaponInfo { 1 key } {
m_flBulletSpeed = 10000
} − m_eShopFilters EShopFilterWeaponDamage | EShopFilterDisruption− m_nUpgradeSlotCost 1− m_strCastAnimGraphParam e_GenericCast− m_strCastAnimSequenceName ability_generic_cast− m_strSelectionNameOverride item6696–6701 first dumped