Need help with plugins or servers? Join our Discord

Modding Database

Up to date with Steam · checked 31s ago· Viewing build 6730 (Oct 01 2026), not the latest

upgrade_spirit_sap

Spirit Sapitem

Spirit tier 2 · class upgrade_spirit_sap · inherits from tech_upgrade_t2

Deadworks (C#)
pawn.AddItem("upgrade_spirit_sap");
pawn.SellItem("upgrade_spirit_sap");

Properties

Ability values, by the name modifiers and AddModifier overrides use. Tier columns are what each upgrade adds; "scaling" is how much more the value grows with spirit power or another stat.

PropertyEnglish labelValueTier 1Provides
TechPowerSpirit Power0TECH_POWER
BonusHealthBonus Health50+150HEALTH_MAX
WeaponPowerWeapon Damage0WEAPON_POWER
AbilityChargesCharges0
AbilityCooldownCooldown18+-12
AbilityDurationDuration12
AbilityCastDelayCast Delay0.1
AbilityCastRangeCast Range40m
ChannelMoveSpeed-1
AbilityChannelTimeChannel Duration0
TechPowerReductionSpirit Power-30+-26TECH_POWER
AbilityResourceCost0
MagicResistReductionSpirit Resist-9+-12TECH_RESIST_REDUCTION
AbilityUnitTargetLimit1
AbilityPostCastDuration0
AbilityCooldownBetweenChargeCharge Delay-1.0

Modifiers

Defined inside this ability. AddModifier finds each by its scoped name.

Name for AddModifierClassReads ability values
upgrade_spirit_sap/modifier_spirit_sap_debuffmodifier_baseMagicResistReduction, TechPowerReduction
upgrade_spirit_sap/spirit_sap_intrinsic_modifiermodifier_baseBonusHealth

VData

_class"upgrade_spirit_sap"
_editor
1 key
{
  "folder_name": "Tech"
}
_multibase
1 item
[
  "tech_upgrade_t2"
]
m_iItemTier"EModTier_2"
m_strCSSClass"focusedSilence"
m_eAbilityType"EAbilityType_Item"
m_nShopVersion0
m_strCastSound"Mods.Tech.Spirit.Sap.Cast"
m_bStartTrainedtrue
m_eItemSlotType"EItemSlotType_Tech"
m_DebuffModifier
14 keys
{
  "_class": "modifier_base",
  "m_sStartSound": "",
  "m_sExpiredSound": "Mods.Tech.Spirit.Sap.Debuff.End",
  "_my_subclass_name": "modifier_spirit_sap_debuff",
  "m_sLocalizationName": "upgrade_spirit_sap",
  "m_strHudMessageText": "#upgrade_spirit_sap",
  "m_strParticleEffect": "particles/upgrades/spirit_sap_debuff.vpcf",
  "m_eDrawOverheadStatus": "OVERHEAD_DRAW_FOR_EVERYONE",
  "m_eHudDisplayLocation": "DISPLAY_HUD_NONE",
  "m_sAmbientLoopingSound": "Mods.Tech.Spirit.Sap.Debuff.Lp",
  "m_strSmallIconCssClass": "containment",
  "m_eModifierDisplayLocaiton": "MODIFIER_DISPLAY_HEALTHBAR",
  "m_nAmbientLoopingSoundRecipients": "MODIFIER_SOUND_RECIPIENT_ALWAYS",
  "m_vecAutoRegisterModifierValueFromAbilityPropertyName": [
    "MagicResistReduction",
    "TechPowerReduction"
  ]
}
m_mapWeaponInfos
1 key
{
  "primary": {
    "m_flBulletSpeed": 10000
  }
}
m_projectileInfo
7 keys
{
  "m_flSpeed": 2500,
  "m_HitSound": "",
  "m_particle": "particles/upgrades/spirit_sap_projectile.vpcf",
  "m_LoopingSound": "Mods.Tech.Spirit.Sap.Proj.Lp",
  "m_HitTargetSound": "Mods.Tech.Spirit.Sap.Impact",
  "m_flTriggerRadius": 15,
  "m_bHideWarningParticle": 1
}
m_previewParticle"particles/upgrades/spirit_sap_preview.vpcf"
m_strAbilityImage"file://{images}/upgrades/mods_tech/focused_silence.psd"
m_strAG2SourceName"item"
m_strSelectedSound"Mods.Tech.Spirit.Sap.Select"
m_strShopIconLarge"file://{images}/items/spirit/spirit_sap.psd"
m_flBossDamageScale1
m_sCustomStackLabel"#CurrentStacks_label"
m_eAbilityActivation"CITADEL_ABILITY_ACTIVATION_PRESS"
m_strUnselectedSound"Mods.Tech.Spirit.Sap.Unselect"
m_PreviewPathParticle"particles/generic/generic_arc.vpcf"
m_nAbilityTargetTypes"CITADEL_UNIT_TARGET_HERO_ENEMY"
m_AbilityBehaviorsBits"CITADEL_ABILITY_BEHAVIOR_PROJECTILE_PASS_THROUGH_WORLD | CITADEL_ABILITY_BEHAVIOR_USE_INSTANT_CAST_UNIT_TARGET_UI | CITADEL_ABILITY_BEHAVIOR_CAN_SET_QUICK_CAST | CITADEL_ABILITY_BEHAVIOR_DONT_INTERRUPT_SLIDE_ON_CAST"
m_flTargetingConeAngle45
m_strDisableItemTarget""
m_strSelectedLoopSound"Mods.Tech.Spirit.Sap.Select_Lp"
m_vecTooltipSectionInfo
2 items
[
  {
    "m_eAbilitySectionType": "EArea_Innate",
    "m_vecSectionAttributes": [
      {
        "m_vecAbilityProperties": [
          "BonusHealth"
        ],
        "m_vecElevatedAbilityProperties": []
      }
    ]
  },
  {
    "m_eAbilitySectionType": "EArea_Active",
    "m_vecSectionAttributes": [
      {
        "m_strLocString": "#upgrade_spirit_sap_desc",
        "m_vecAbilityProperties": [
          "AbilityCastRange",
          "AbilityCooldown"
        ],
        "m_vecImportantAbilityProperties": [
          {
            "m_strImportantProperty": "MagicResistReduction"
          },
          {
            "m_strImportantProperty": "TechPowerReduction"
          },
          {
            "m_strImportantProperty": "AbilityDuration"
          }
        ]
      }
    ]
  }
]
m_AutoIntrinsicModifiers
1 item
[
  {
    "_class": "modifier_base",
    "m_bIsHidden": true,
    "_my_subclass_name": "spirit_sap_intrinsic_modifier",
    "m_vecAutoRegisterModifierValueFromAbilityPropertyName": [
      "BonusHealth"
    ]
  }
]
m_eAbilityTargetingShape"CITADEL_ABILITY_TARGETING_SHAPE_CONE"
m_eAdditionalShopFilters""
m_ProjectileImpactParticle"particles/upgrades/spirit_sap_impact.vpcf"
m_eAbilityTargetingLocation"CITADEL_ABILITY_TARGETING_LOCATION_UNIT"
m_bitsChannelEnabledStateMask"MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPreCastEnabledStateMask"MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPostCastEnabledStateMask"MODIFIER_STATE_BUSY_WITH_ACTION"

History

  1. 6722–6745changed
    • +m_nShopVersion0
    • +m_mapWeaponInfos
      { 1 key }
      {
      	primary = 
      	{
      		m_flBulletSpeed = 10000
      	}
      }
    • +m_sCustomStackLabel#CurrentStacks_label
    • +m_strDisableItemTarget""
    • +m_vecTooltipSectionInfo[EArea_Innate].m_vecSectionAttributes[0].m_vecElevatedAbilityProperties[]
    • +m_eAdditionalShopFilters""
    • −m_WeaponInfo
      { 1 key }
      {
      	m_flBulletSpeed = 10000
      }
    • −m_eShopFiltersEShopFilterMagicDamage
    • −m_nUpgradeSlotCost1
    • −m_strCastAnimGraphParame_GenericCast
    • −m_strCastAnimSequenceNameability_generic_cast
    • −m_strSelectionNameOverrideitem
  2. 6696–6701first dumped