pawn.AddItem("upgrade_spirit_snatch");
pawn.SellItem("upgrade_spirit_snatch");Ability values, by the name modifiers and AddModifier overrides use. Tier columns are what each upgrade adds; "scaling" is how much more the value grows with spirit power or another stat.
| Property | English label | Value | Tier 1 | Provides |
| TechPower | Spirit Power | 0 | TECH_POWER | |
| TechResist | Spirit Resist | TECH_RESIST | ||
| BonusHealth | Bonus Health | 75 | HEALTH_MAX | |
| WeaponPower | Weapon Damage | 0 | WEAPON_POWER | |
| SpiritDamage | Spirit Damage | 50 | +50 | |
| TechArmorGain | 12 | +5 | TECH_RESIST | |
| TechPowerGain | 25 | +35 | TECH_POWER | |
| AbilityCharges | Charges | 0 | ||
| AbilityCooldown | Cooldown | 6 | ||
| AbilityDuration | Duration | 10 | ||
| AbilityCastDelay | Cast Delay | 0 | ||
| AbilityCastRange | Cast Range | 0 | ||
| BonusSprintSpeed | Sprint Speed | SPRINT_SPEED_BONUS | ||
| ChannelMoveSpeed | -1 | |||
| AbilityChannelTime | Channel Duration | 0 | ||
| TechPowerReduction | Spirit Power | -25 | +-35 | TECH_POWER |
| AbilityResourceCost | 0 | |||
| LightMeleeReduction | 30 | |||
| AbilityUnitTargetLimit | 1 | |||
| AbilityPostCastDuration | 0 | |||
| BonusMeleeDamagePercent | Melee Damage | 7 | MELEE_DAMAGE_INCREASE | |
| TechArmorDamageReduction | -12 | +-5 | TECH_RESIST_REDUCTION | |
| AbilityCooldownBetweenCharge | Charge Delay | -1.0 |
Defined inside this ability. AddModifier finds each by its scoped name.
| Name for AddModifier | Class | Reads ability values |
| upgrade_spirit_snatch/modifier_spirit_snatch | modifier_spirit_snatch | BonusMeleeDamagePercent, BonusHealth |
| upgrade_spirit_snatch/modifier_upgrade_spirit_snatch_buff | modifier_upgrade_spirit_snatch_buff | |
| upgrade_spirit_snatch/modifier_upgrade_spirit_snatch_debuff | modifier_upgrade_spirit_snatch_debuff |
| _class | "citadel_item" |
| _editor | 1 key{
"folder_name": "Tech"
} |
| _multibase | 1 item[ "tech_upgrade_t3" ] |
| m_iItemTier | "EModTier_3" |
| m_WeaponInfo | 1 key{
"m_flBulletSpeed": 10000
} |
| m_iUpdateTime | 1732080454 |
| m_strCSSClass | "spiritSnatch" |
| m_eAbilityType | "EAbilityType_Item" |
| m_eShopFilters | "EShopFilterMagicDamage | EShopFilterMelee" |
| m_bStartTrained | true |
| m_eItemSlotType | "EItemSlotType_Tech" |
| m_strAbilityImage | "file://{images}/upgrades/mods_tech/spirit_snatch.psd" |
| m_nUpgradeSlotCost | 1 |
| m_strAG2SourceName | "item" |
| m_strShopIconLarge | "file://{images}/items/spirit/spirit_snatch.psd" |
| m_flBossDamageScale | 1 |
| m_vecComponentItems | 1 item[ "upgrade_acolytes_glove" ] |
| m_eAbilityActivation | "CITADEL_ABILITY_ACTIVATION_PASSIVE" |
| m_PreviewPathParticle | "particles/generic/generic_arc.vpcf" |
| m_nAbilityTargetTypes | "CITADEL_UNIT_TARGET_HERO_ENEMY" |
| m_strCastAnimGraphParam | "e_GenericCast" |
| m_vecTooltipSectionInfo | 2 items[
{
"m_eAbilitySectionType": "EArea_Innate",
"m_vecSectionAttributes": [
{
"m_vecAbilityProperties": [
"BonusMeleeDamagePercent",
"BonusHealth"
]
}
]
},
{
"m_eAbilitySectionType": "EArea_Passive",
"m_vecSectionAttributes": [
{
"m_strLocString": "#upgrade_spirit_snatch_desc",
"m_vecAbilityProperties": [
"AbilityDuration",
"AbilityCooldown"
],
"m_vecImportantAbilityProperties": [
{
"m_strImportantProperty": "SpiritDamage"
},
{
"m_strImportantProperty": "TechArmorGain"
},
{
"m_strImportantProperty": "TechPowerGain"
}
]
}
]
}
] |
| m_AutoIntrinsicModifiers | 1 item[
{
"_class": "modifier_spirit_snatch",
"m_bIsHidden": true,
"m_HitParticle": "particles/upgrades/acolytes_glove_hit.vpcf",
"m_BuffModifier": {
"_class": "modifier_upgrade_spirit_snatch_buff",
"m_bIsHidden": true,
"_my_subclass_name": "modifier_upgrade_spirit_snatch_buff",
"m_sLocalizationName": "modifier_upgrade_spirit_snatch_buff"
},
"m_SwingParticle": "particles/upgrades/spirit_melee_t3_proc.vpcf",
"m_DebuffModifier": {
"_class": "modifier_upgrade_spirit_snatch_debuff",
"m_bIsHidden": true,
"_my_subclass_name": "modifier_upgrade_spirit_snatch_debuff",
"m_sLocalizationName": "modifier_upgrade_spirit_snatch_debuff"
},
"_my_subclass_name": "modifier_spirit_snatch",
"m_vecProcDamageTypes": [
"CITADEL_DAMAGETYPE_MELEE"
],
"m_vecAutoRegisterModifierValueFromAbilityPropertyName": [
"BonusMeleeDamagePercent",
"BonusHealth"
]
}
] |
| m_bShowInPassiveItemsArea | "true" |
| m_strCastAnimSequenceName | "ability_generic_cast" |
| m_strSelectionNameOverride | "item" |
| m_eAbilityTargetingLocation | "CITADEL_ABILITY_TARGETING_LOCATION_SELF" |
| m_bitsChannelEnabledStateMask | "MODIFIER_STATE_BUSY_WITH_ACTION" |
| m_bitsPreCastEnabledStateMask | "MODIFIER_STATE_BUSY_WITH_ACTION" |
| m_bitsPostCastEnabledStateMask | "MODIFIER_STATE_BUSY_WITH_ACTION" |
0{
primary =
{
m_flBulletSpeed = 10000
}
}{
m_Upgrade =
{
m_vecPropertyUpgrades =
[
{
m_strBonus = "-25"
m_strPropertyName = "TechPowerReduction"
},
{
m_strBonus = "25"
m_strPropertyName = "TechPowerGain"
},
{
m_strBonus = "-8"
m_strPropertyName = "TechArmorDamageReduction"
},
{
m_strBonus = "8"
m_strPropertyName = "TechArmorGain"
},
{
m_strBonus = "100"
m_strPropertyName = "SpiritDamage"
},
{
m_strBonus = "175"
m_strPropertyName = "BonusHealth"
},
{
m_strBonus = "18"
m_strPropertyName = "BonusMeleeDamagePercent"
},
]
}
}#CurrentStacks_label""[]EShopFilterSpiritVuln | EShopFilterSpiritDamageReduction{
m_flBulletSpeed = 10000
}EShopFilterMagicDamage | EShopFilterMelee1e_GenericCastability_generic_cast