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Modding Database

Up to date with Steam · checked 9s ago· Viewing build 6698 (Sep 17 2026), not the latest

upgrade_stabilizing_tripod

item

Weapon tier 3 · class upgrade_stabilizing_tripod · inherits from weapon_upgrade_t3

Deadworks (C#)
pawn.AddItem("upgrade_stabilizing_tripod");
pawn.SellItem("upgrade_stabilizing_tripod");

Properties

Ability values, by the name modifiers and AddModifier overrides use.

PropertyEnglish labelValueProvides
TickRate0.5
TechPowerSpirit Power0TECH_POWER
ModelScale1.0
WeaponPowerWeapon Damage0WEAPON_POWER
TrackingSpeed125
AbilityChargesCharges0
TurretLifetimeLifetime20
AbilityCooldownCooldown64
AbilityDurationDuration20
AttackConeAngle10
AbilityCastDelayCast Delay0
AbilityCastRangeCast Range15m
ChannelMoveSpeed-1
TurretDeployTime2.0
TurretAttackDelay0.35
TurretAttackRangeAttack Range50m
AbilityChannelTimeChannel Duration0
AbilityResourceCost0
BulletSpeedOverride6500
CasterHealthPercent100
StationaryWeaponPower40
AbilityUnitTargetLimit1
AbilityPostCastDuration0
StationaryRecoilReduction25
AbilityCooldownBetweenChargeCharge Delay-1.0

Modifiers

Defined inside this ability. AddModifier finds each by its scoped name.

Name for AddModifierClassReads ability values
upgrade_stabilizing_tripod/modifier_stabilizing_tripodmodifier_stabilizing_tripod
upgrade_stabilizing_tripod/modifier_stabilizing_tripod_self_debuffmodifier_stabilizing_tripod_self_debuff

VData

_class"upgrade_stabilizing_tripod"
_editor
1 key
{
  "folder_name": "Weapon"
}
_multibase
1 item
[
  "weapon_upgrade_t3"
]
m_bDisabledtrue
m_iItemTier"EModTier_3"
m_WeaponInfo
1 key
{
  "m_flBulletSpeed": 10000
}
m_iUpdateTime1686942843
m_strCSSClass"baseUtility"
m_eAbilityType"EAbilityType_Item"
m_bStartTrainedtrue
m_eItemSlotType"EItemSlotType_WeaponMod"
m_deploymentInfo
5 keys
{
  "m_bPlaceFlat": true,
  "m_bGroundCheck": true,
  "m_previewModel": "models/heroes_staging/engineer/turret/turret.vmdl",
  "m_bRequiresUpNormal": true,
  "m_flPreviewModelScale": 1
}
m_projectileInfo
3 keys
{
  "m_flSpeed": 600,
  "m_nBehaviors": "PBF_DetonateOnHitWorld",
  "m_customModel": "models/heroes_staging/engineer/turret/turret.vmdl"
}
m_strAbilityImage"file://{images}/upgrades/mods_utility/base_utility.psd"
m_nUpgradeSlotCost1
m_strAG2SourceName"item"
m_flBossDamageScale1
m_SelfDebuffModifier
3 keys
{
  "_class": "modifier_stabilizing_tripod_self_debuff",
  "m_eDebuffType": "MODIFIER_DEBUFF_YES",
  "_my_subclass_name": "modifier_stabilizing_tripod_self_debuff"
}
m_eAbilityActivation"CITADEL_ABILITY_ACTIVATION_PRESS"
m_PreviewPathParticle"particles/generic/generic_arc.vpcf"
m_nAbilityTargetTypes"CITADEL_UNIT_TARGET_ALL_ENEMY"
m_strCastAnimGraphParam"e_GenericCast"
m_vecTooltipSectionInfo
2 items
[
  {
    "m_eAbilitySectionType": "EArea_Innate",
    "m_vecSectionAttributes": [
      {
        "m_vecAbilityProperties": [
          "StationaryWeaponPower",
          "StationaryRecoilReduction"
        ]
      }
    ]
  },
  {
    "m_eAbilitySectionType": "EArea_Active",
    "m_vecSectionAttributes": [
      {
        "m_strLocString": "#upgrade_stabilizing_tripod_desc",
        "m_vecAbilityProperties": [
          "TurretAttackRange",
          "CasterHealthPercent"
        ],
        "m_vecImportantAbilityProperties": [
          {
            "m_strImportantProperty": "TurretLifetime"
          }
        ]
      }
    ]
  }
]
m_AutoIntrinsicModifiers
1 item
[
  {
    "_class": "modifier_stabilizing_tripod",
    "m_bIsHidden": true,
    "_my_subclass_name": "modifier_stabilizing_tripod"
  }
]
m_strCastAnimSequenceName"ability_generic_cast"
m_strSelectionNameOverride"item"
m_eAbilityTargetingLocation"CITADEL_ABILITY_TARGETING_LOCATION_DEPLOYED_OBJECT"
m_bitsChannelEnabledStateMask"MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPreCastEnabledStateMask"MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPostCastEnabledStateMask"MODIFIER_STATE_BUSY_WITH_ACTION"

History

  1. 6722–6745removed
  2. 6696–6701first dumped