Abilities / upgrade_suppressor
upgrade_suppressor Suppressor item Copy name Spirit tier 2 · class citadel_item · inherits from tech_upgrade_t2
Deadworks (C#) Copy
pawn.AddItem("upgrade_suppressor");
pawn.SellItem("upgrade_suppressor"); Properties Ability values, by the name modifiers and AddModifier overrides use. Tier columns are what each upgrade adds; "scaling" is how much more the value grows with spirit power or another stat.
Property English label Value Tier 1 Provides TechPower Spirit Power 6 +12 TECH_POWER WeaponPower Weapon Damage 0 WEAPON_POWER BulletResist Bullet Resist 8 +16 BULLET_ARMOR_DAMAGE_RESIST FireRateSlow Fire Rate 28 +20 FIRE_RATE_SLOW AbilityCharges Charges 0 AbilityCooldown Cooldown 0 AbilityDuration Duration 4.5 AbilityCastDelay Cast Delay 0 AbilityCastRange Cast Range 0 ChannelMoveSpeed -1 AbilityChannelTime Channel Duration 0 AbilityResourceCost 0 AbilityUnitTargetLimit 1 AbilityPostCastDuration 0 AbilityCooldownBetweenCharge Charge Delay -1.0
Modifiers Defined inside this ability. AddModifier finds each by its scoped name.
VData _class "citadel_item" _editor 1 key {
"folder_name": "Tech"
} _multibase 1 item [
"tech_upgrade_t2"
] m_iItemTier "EModTier_2" m_WeaponInfo 1 key {
"m_flBulletSpeed": 10000
} m_iUpdateTime 1700366513 m_strCSSClass "weaponJammer" m_eAbilityType "EAbilityType_Item" m_eShopFilters "EShopFilterHealing | EShopFilterDisruption" m_bStartTrained true m_eItemSlotType "EItemSlotType_Tech" m_strAbilityImage "file://{images}/upgrades/mods_armor/weapon_jammer.psd" m_nUpgradeSlotCost 1 m_strAG2SourceName "item" m_strShopIconLarge "file://{images}/items/spirit/suppressor.psd" m_flBossDamageScale 1 m_eAbilityActivation "CITADEL_ABILITY_ACTIVATION_PASSIVE" m_PreviewPathParticle "particles/generic/generic_arc.vpcf" m_nAbilityTargetTypes "CITADEL_UNIT_TARGET_ALL_ENEMY" m_AbilityBehaviorsBits "CITADEL_ABILITY_BEHAVIOR_NO_TARGET" m_strCastAnimGraphParam "e_GenericCast" m_vecTooltipSectionInfo 2 items [
{
"m_eAbilitySectionType": "EArea_Innate",
"m_vecSectionAttributes": [
{
"m_vecAbilityProperties": [
"TechPower",
"BulletResist"
]
}
]
},
{
"m_eAbilitySectionType": "EArea_Passive",
"m_vecSectionAttributes": [
{
"m_strLocString": "#upgrade_suppressor_desc",
"m_vecImportantAbilityProperties": [
{
"m_strImportantProperty": "FireRateSlow"
},
{
"m_strImportantProperty": "AbilityDuration"
}
]
}
]
}
] m_AutoIntrinsicModifiers 1 item [
{
"_class": "modifier_apply_debuff_proc",
"m_bIsHidden": true,
"m_DebuffModifier": {
"_class": "modifier_base",
"m_bIsHidden": true,
"_my_subclass_name": "debuff_modifier",
"m_sLocalizationName": "suppressor_debuff",
"m_strParticleEffect": "particles/upgrades/suppressor_fire_rate_reduction_debuff.vpcf",
"m_vecAutoRegisterModifierValueFromAbilityPropertyName": [
"FireRateSlow"
]
},
"_my_subclass_name": "modifier_suppressor_proc",
"m_vecProcDamageTypes": [
"CITADEL_DAMAGETYPE_ABILITY"
],
"m_bCanProcByOtherObjects": true,
"m_vecAutoRegisterModifierValueFromAbilityPropertyName": [
"BulletResist",
"TechPower"
]
}
] m_strCastAnimSequenceName "ability_generic_cast" m_strSelectionNameOverride "item" m_eAbilityTargetingLocation "CITADEL_ABILITY_TARGETING_LOCATION_SELF" m_bitsChannelEnabledStateMask "MODIFIER_STATE_BUSY_WITH_ACTION" m_bitsPreCastEnabledStateMask "MODIFIER_STATE_BUSY_WITH_ACTION" m_bitsPostCastEnabledStateMask "MODIFIER_STATE_BUSY_WITH_ACTION"
History 6722–6745 changed + m_nShopVersion 0+ m_mapWeaponInfos { 1 key } {
primary =
{
m_flBulletSpeed = 10000
}
} + m_sCustomStackLabel #CurrentStacks_label+ m_strDisableItemTarget ""+ m_vecTooltipSectionInfo [EArea_Innate] .m_vecSectionAttributes [0] .m_vecElevatedAbilityProperties []+ m_eAdditionalShopFilters ""− m_WeaponInfo { 1 key } {
m_flBulletSpeed = 10000
} − m_eShopFilters EShopFilterHealing | EShopFilterDisruption− m_nUpgradeSlotCost 1− m_strCastAnimGraphParam e_GenericCast− m_strCastAnimSequenceName ability_generic_cast− m_strSelectionNameOverride item6696–6701 first dumped