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Modding Database

Up to date with Steam · checked 31s ago· Viewing build 6731 (Oct 01 2026), not the latest

upgrade_tech_damage_pulse

Torment Pulseitem

Spirit tier 3 · class upgrade_tech_damage_pulse · inherits from tech_upgrade_t3

Deadworks (C#)
pawn.AddItem("upgrade_tech_damage_pulse");
pawn.SellItem("upgrade_tech_damage_pulse");

Properties

Ability values, by the name modifiers and AddModifier overrides use. Tier columns are what each upgrade adds; "scaling" is how much more the value grows with spirit power or another stat.

PropertyEnglish labelValueTier 1Provides
TechPowerSpirit Power0TECH_POWER
BonusHealthBonus Health100+75HEALTH_MAX
WeaponPowerWeapon Damage0WEAPON_POWER
AbilityChargesCharges0
AbilityCooldownCooldown1.4
AbilityDurationDuration0
AbilityCastDelayCast Delay0
AbilityCastRangeCast Range0
ChannelMoveSpeed-1
DamagePulseAmountPulse Damage25+30
DamagePulseRadiusPulse Radius9m
AbilityChannelTimeChannel Duration0
MeleeResistPercentMelee Resist18MELEE_RESIST
AbilityResourceCost0
AbilityUnitTargetLimit1
AbilityPostCastDuration0
AbilityCooldownBetweenChargeCharge Delay-1.0

Modifiers

Defined inside this ability. AddModifier finds each by its scoped name.

Name for AddModifierClassReads ability values
upgrade_tech_damage_pulse/tech_pulse_auto_intrinsicmodifier_baseBonusHealth, MeleeResistPercent

VData

_class"upgrade_tech_damage_pulse"
_editor
1 key
{
  "folder_name": "Tech"
}
_multibase
1 item
[
  "tech_upgrade_t3"
]
m_iItemTier"EModTier_3"
m_iMaxTargets2
m_strCSSClass"tormentAura"
m_eAbilityType"EAbilityType_Item"
m_nShopVersion0
m_strCastSound""
m_PulseParticle""
m_bStartTrainedtrue
m_eItemSlotType"EItemSlotType_Tech"
m_TargetParticle"particles/items/torment_aura_beam.vpcf"
m_mapWeaponInfos
1 key
{
  "primary": {
    "m_flBulletSpeed": 10000
  }
}
m_strAbilityImage"file://{images}/upgrades/mods_tech/torment_aura.psd"
m_strAG2SourceName"item"
m_strShopIconLarge"file://{images}/items/spirit/torment_pulse.psd"
m_CorruptedItemInfo
2 keys
{
  "m_Upgrade": {
    "m_vecPropertyUpgrades": [
      {
        "m_strBonus": "20",
        "m_strPropertyName": "DamagePulseAmount"
      },
      {
        "m_strBonus": "4m",
        "m_strPropertyName": "DamagePulseRadius"
      },
      {
        "m_strBonus": "150",
        "m_strPropertyName": "BonusHealth"
      },
      {
        "m_strBonus": "17",
        "m_strPropertyName": "MeleeResistPercent"
      },
      {
        "m_strBonus": "-0.5",
        "m_strPropertyName": "AbilityCooldown"
      }
    ]
  },
  "m_vecExcludedPenalties": [
    "TechRange"
  ]
}
m_flBossDamageScale1
m_sCustomStackLabel"#CurrentStacks_label"
m_strPulseTickSound"Mods.Tech.TormentPulse.Proc"
m_eAbilityActivation"CITADEL_ABILITY_ACTIVATION_PASSIVE"
m_PreviewPathParticle"particles/generic/generic_arc.vpcf"
m_nAbilityTargetTypes"CITADEL_UNIT_TARGET_ALL_ENEMY"
m_strDisableItemTarget""
m_vecTooltipSectionInfo
2 items
[
  {
    "m_eAbilitySectionType": "EArea_Innate",
    "m_vecSectionAttributes": [
      {
        "m_vecAbilityProperties": [
          "BonusHealth",
          "MeleeResistPercent"
        ],
        "m_vecElevatedAbilityProperties": []
      }
    ]
  },
  {
    "m_eAbilitySectionType": "EArea_Passive",
    "m_vecSectionAttributes": [
      {
        "m_strLocString": "#upgrade_tech_damage_pulse_desc",
        "m_vecAbilityProperties": [
          "DamagePulseRadius",
          "AbilityCooldown"
        ],
        "m_vecImportantAbilityProperties": [
          {
            "m_strImportantProperty": "DamagePulseAmount"
          }
        ]
      }
    ]
  }
]
m_AutoIntrinsicModifiers
1 item
[
  {
    "_class": "modifier_base",
    "m_bIsHidden": true,
    "m_sStartSound": "",
    "_my_subclass_name": "tech_pulse_auto_intrinsic",
    "m_vecAutoRegisterModifierValueFromAbilityPropertyName": [
      "BonusHealth",
      "MeleeResistPercent"
    ]
  }
]
m_eAbilityTargetingShape"CITADEL_ABILITY_TARGETING_SHAPE_SPHERE"
m_eAdditionalShopFilters""
m_eAbilityTargetingLocation"CITADEL_ABILITY_TARGETING_LOCATION_SELF"
m_bitsChannelEnabledStateMask"MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPreCastEnabledStateMask"MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPostCastEnabledStateMask"MODIFIER_STATE_BUSY_WITH_ACTION"

History

  1. 6722–6745changed
    • +m_nShopVersion0
    • +m_mapWeaponInfos
      { 1 key }
      {
      	primary = 
      	{
      		m_flBulletSpeed = 10000
      	}
      }
    • +m_CorruptedItemInfo
      { 2 keys }
      {
      	m_Upgrade = 
      	{
      		m_vecPropertyUpgrades = 
      		[
      			{
      				m_strBonus = "20"
      				m_strPropertyName = "DamagePulseAmount"
      			},
      			{
      				m_strBonus = "4m"
      				m_strPropertyName = "DamagePulseRadius"
      			},
      			{
      				m_strBonus = "150"
      				m_strPropertyName = "BonusHealth"
      			},
      			{
      				m_strBonus = "17"
      				m_strPropertyName = "MeleeResistPercent"
      			},
      			{
      				m_strBonus = "-0.5"
      				m_strPropertyName = "AbilityCooldown"
      			},
      		]
      	}
      	m_vecExcludedPenalties = [ "TechRange" ]
      }
    • +m_sCustomStackLabel#CurrentStacks_label
    • +m_strDisableItemTarget""
    • +m_vecTooltipSectionInfo[EArea_Innate].m_vecSectionAttributes[0].m_vecElevatedAbilityProperties[]
    • +m_eAdditionalShopFilters""
    • −m_WeaponInfo
      { 1 key }
      {
      	m_flBulletSpeed = 10000
      }
    • −m_eShopFiltersEShopFilterMagicDamage | EShopFilterDurability
    • −m_nUpgradeSlotCost1
    • −m_strCastAnimGraphParame_GenericCast
    • −m_strCastAnimSequenceNameability_generic_cast
  2. 6696–6701first dumped