Abilities / upgrade_tech_purge
upgrade_tech_purge Spirit Resilience item Copy name Vitality tier 3 · class citadel_item · inherits from armor_upgrade_t3
Deadworks (C#) Copy
pawn.AddItem("upgrade_tech_purge");
pawn.SellItem("upgrade_tech_purge"); Properties Ability values, by the name modifiers and AddModifier overrides use. Tier columns are what each upgrade adds; "scaling" is how much more the value grows with spirit power or another stat.
Property English label Value Tier 1 Provides TechPower Spirit Power 0 TECH_POWER TechResist Spirit Resist 30 +10 TECH_RESIST WeaponPower Weapon Damage 0 WEAPON_POWER AbilityCharges Charges 0 AbilityCooldown Cooldown 0 AbilityDuration Duration 0 HealthThreshold 50 AbilityCastDelay Cast Delay 0 AbilityCastRange Cast Range 0 ChannelMoveSpeed -1 AbilityChannelTime Channel Duration 0 AbilityResourceCost 0 AbilityUnitTargetLimit 1 OutOfCombatHealthRegen Out of Combat Regen 3 OUT_OF_COMBAT_HEALTH_REGEN AbilityPostCastDuration 0 TechResistBelowThreshold 15 +10 AbilityCooldownBetweenCharge Charge Delay -1.0
Modifiers Defined inside this ability. AddModifier finds each by its scoped name.
VData _class "citadel_item" _editor 1 key {
"folder_name": "Armor"
} _multibase 1 item [
"armor_upgrade_t3"
] m_iItemTier "EModTier_3" m_WeaponInfo 1 key {
"m_flBulletSpeed": 10000
} m_strCSSClass "techPurge" m_eAbilityType "EAbilityType_Item" m_eShopFilters "EShopFilterDurability" m_bStartTrained true m_eItemSlotType "EItemSlotType_Armor" m_strAbilityImage "file://{images}/upgrades/mods_armor/tech_purge.psd" m_nUpgradeSlotCost 1 m_strAG2SourceName "item" m_strShopIconLarge "file://{images}/items/vitality/spirit_resilience.psd" m_flBossDamageScale 1 m_eAbilityActivation "CITADEL_ABILITY_ACTIVATION_PASSIVE" m_PreviewPathParticle "particles/generic/generic_arc.vpcf" m_strCastAnimGraphParam "e_GenericCast" m_vecTooltipSectionInfo 2 items [
{
"m_eAbilitySectionType": "EArea_Innate",
"m_vecSectionAttributes": [
{
"m_vecAbilityProperties": [
"OutOfCombatHealthRegen"
],
"m_vecElevatedAbilityProperties": [
"TechResist"
]
}
]
},
{
"m_eAbilitySectionType": "EArea_Passive",
"m_vecSectionAttributes": [
{
"m_strLocString": "#upgrade_tech_purge_desc",
"m_vecAbilityProperties": [],
"m_vecImportantAbilityProperties": [
{
"m_strImportantProperty": "HealthThreshold"
},
{
"m_strImportantProperty": "TechResistBelowThreshold"
}
]
}
]
}
] m_AutoIntrinsicModifiers 2 items [
{
"_class": "modifier_spirit_resilience",
"_my_subclass_name": "modifier_spirit_resilience"
},
{
"_class": "modifier_intrinsic_base",
"m_bIsHidden": true,
"_my_subclass_name": "modifier_intrinsic_base",
"m_vecAutoRegisterModifierValueFromAbilityPropertyName": [
"OutOfCombatHealthRegen"
]
}
] m_strCastAnimSequenceName "ability_generic_cast" m_strSelectionNameOverride "item" m_eAbilityTargetingLocation "CITADEL_ABILITY_TARGETING_LOCATION_SELF" m_bitsChannelEnabledStateMask "MODIFIER_STATE_BUSY_WITH_ACTION" m_bitsPreCastEnabledStateMask "MODIFIER_STATE_BUSY_WITH_ACTION" m_bitsPostCastEnabledStateMask "MODIFIER_STATE_BUSY_WITH_ACTION"
History 6722–6745 changed + m_nShopVersion 0+ m_mapWeaponInfos { 1 key } {
primary =
{
m_flBulletSpeed = 10000
}
} + m_CorruptedItemInfo { 2 keys } {
m_Upgrade =
{
m_vecPropertyUpgrades =
[
{
m_strBonus = "15"
m_strPropertyName = "OutOfCombatHealthRegen"
},
{
m_strBonus = "15"
m_strPropertyName = "TechResist"
},
{
m_strBonus = "5"
m_strPropertyName = "TechResistBelowThreshold"
},
{
m_strBonus = "15"
m_strPropertyName = "HealthThreshold"
},
]
}
m_vecExcludedPenalties = [ "Health" ]
} + m_sCustomStackLabel #CurrentStacks_label+ m_strDisableItemTarget ""− m_vecTooltipSectionInfo [EArea_Passive] .m_vecSectionAttributes [0] .m_vecAbilityProperties []+ m_eAdditionalShopFilters ""− m_WeaponInfo { 1 key } {
m_flBulletSpeed = 10000
} − m_eShopFilters EShopFilterDurability− m_nUpgradeSlotCost 1− m_strCastAnimGraphParam e_GenericCast− m_strCastAnimSequenceName ability_generic_castShow 1 more 6696–6701 first dumped