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Modding Database

Up to date with Steam · checked 30s ago· Viewing build 6722 (Sep 29 2026), not the latest

upgrade_weapon_backstabber

Stalkeritem

Weapon tier 2 · class citadel_item · inherits from weapon_upgrade_t2

Deadworks (C#)
pawn.AddItem("upgrade_weapon_backstabber");
pawn.SellItem("upgrade_weapon_backstabber");

Properties

Ability values, by the name modifiers and AddModifier overrides use. Tier columns are what each upgrade adds; "scaling" is how much more the value grows with spirit power or another stat.

PropertyEnglish labelValueTier 1Provides
DPSDamage Per Second17+20
TickRate0.5
TechPowerSpirit Power0TECH_POWER
ProcRadiusClose Range8m
BonusHealthBonus Health50HEALTH_MAX
WeaponPowerWeapon Damage0WEAPON_POWER
DebuffRadius25m
AbilityChargesCharges0
BonusMoveSpeedMove Speed1.5m+2mMOVEMENT_SPEED_MAX
DebuffDurationDebuff Duration5
AbilityCooldownCooldown6
AbilityDurationDuration5
AbilityCastDelayCast Delay0
AbilityCastRangeCast Range0
ChannelMoveSpeed-1
AbilityChannelTimeChannel Duration0
AbilityResourceCost0
ReduceFootstepSoundFootstep Sound Distance-50+-50
BulletResistReductionBullet Resist-6+-10BULLET_AND_MELEE_RESIST_REDUCTION
AbilityUnitTargetLimit1
AbilityPostCastDuration0
AbilityCooldownBetweenChargeCharge Delay-1.0

Modifiers

Defined inside this ability. AddModifier finds each by its scoped name.

Name for AddModifierClassReads ability values
upgrade_weapon_backstabber/modifier_backstabber_debuffmodifier_backstabber_debuffBulletResistReduction
upgrade_weapon_backstabber/modifier_backstabber_watchermodifier_backstabber_watcherBonusHealth
upgrade_weapon_backstabber/modifier_stalker_buffmodifier_baseBonusMoveSpeed
upgrade_weapon_backstabber/notificationmodifier_citadel_ui_ability_hud_notification

VData

_class"citadel_item"
_editor
1 key
{
  "folder_name": "Weapon"
}
_multibase
1 item
[
  "weapon_upgrade_t2"
]
m_iItemTier"EModTier_2"
m_eAbilityType"EAbilityType_Item"
m_nShopVersion0
m_bStartTrainedtrue
m_eItemSlotType"EItemSlotType_WeaponMod"
m_mapWeaponInfos
1 key
{
  "primary": {
    "m_flBulletSpeed": 10000
  }
}
m_strAG2SourceName"item"
m_strShopIconLarge"file://{images}/items/weapon/backstabber.psd"
m_flBossDamageScale1
m_sCustomStackLabel"#CurrentStacks_label"
m_eAbilityActivation"CITADEL_ABILITY_ACTIVATION_PASSIVE"
m_PreviewPathParticle"particles/generic/generic_arc.vpcf"
m_strDisableItemTarget""
m_vecTooltipSectionInfo
2 items
[
  {
    "m_eAbilitySectionType": "EArea_Innate",
    "m_vecSectionAttributes": [
      {
        "m_vecAbilityProperties": [
          "ReduceFootstepSound",
          "BonusHealth"
        ],
        "m_vecElevatedAbilityProperties": []
      }
    ]
  },
  {
    "m_vecSectionAttributes": [
      {
        "m_strLocString": "#upgrade_weapon_backstabber_desc",
        "m_eAbilitySectionType": "EArea_Passive",
        "m_vecAbilityProperties": [
          "AbilityCooldown",
          "DebuffDuration",
          "ProcRadius"
        ],
        "m_vecImportantAbilityProperties": [
          {
            "m_strImportantProperty": "DPS"
          },
          {
            "m_strImportantProperty": "BulletResistReduction"
          },
          {
            "m_strImportantProperty": "BonusMoveSpeed"
          }
        ]
      }
    ]
  }
]
m_AutoIntrinsicModifiers
1 item
[
  {
    "_class": "modifier_backstabber_watcher",
    "m_bIsHidden": true,
    "m_sStartSound": "",
    "m_DebuffModifier": {
      "_class": "modifier_backstabber_debuff",
      "m_bIsHidden": true,
      "m_sStartSound": "",
      "m_BuffModifier": {
        "_class": "modifier_base",
        "m_bIsHidden": true,
        "_my_subclass_name": "modifier_stalker_buff",
        "m_vecAutoRegisterModifierValueFromAbilityPropertyName": [
          "BonusMoveSpeed"
        ]
      },
      "_my_subclass_name": "modifier_backstabber_debuff",
      "m_nEnabledStateMask": "MODIFIER_STATE_GLOW_THROUGH_WALLS_TO_ENEMY",
      "m_sLocalizationName": "modifier_bullet_armor_reduction",
      "m_strParticleEffect": "particles/modifiers/armor_suppressor.vpcf",
      "m_strDamageTickSound": "Mods.Weapon.Backstabber.Damage.Tick",
      "m_sAmbientLoopingSound": "",
      "m_strSmallIconCssClass": "bullet_armor_reduction",
      "m_vecAutoRegisterModifierValueFromAbilityPropertyName": [
        "BulletResistReduction"
      ]
    },
    "_my_subclass_name": "modifier_backstabber_watcher",
    "m_nEnabledStateMask": "MODIFIER_STATE_FOOTSTEP_SOUNDS_QUIETED",
    "m_strHitConfirmSound": "Mods.Weapon.Backstabber.Proc",
    "m_ProcNotificationModifier": {
      "_class": "modifier_citadel_ui_ability_hud_notification",
      "_my_subclass_name": "notification"
    },
    "m_vecAutoRegisterModifierValueFromAbilityPropertyName": [
      "BonusHealth"
    ]
  }
]
m_eAdditionalShopFilters""
m_eAbilityTargetingLocation"CITADEL_ABILITY_TARGETING_LOCATION_SELF"
m_bitsChannelEnabledStateMask"MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPreCastEnabledStateMask"MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPostCastEnabledStateMask"MODIFIER_STATE_BUSY_WITH_ACTION"

History

  1. 6722–6745changed
    • +m_nShopVersion0
    • +m_mapWeaponInfos
      { 1 key }
      {
      	primary = 
      	{
      		m_flBulletSpeed = 10000
      	}
      }
    • +m_sCustomStackLabel#CurrentStacks_label
    • +m_strDisableItemTarget""
    • +m_vecTooltipSectionInfo[0].m_vecSectionAttributes[0].m_vecElevatedAbilityProperties[]
    • +m_eAdditionalShopFilters""
    • −m_WeaponInfo
      { 1 key }
      {
      	m_flBulletSpeed = 10000
      }
    • −m_eShopFiltersEShopFilterWeaponDamage
    • −m_nUpgradeSlotCost1
    • −m_strCastAnimGraphParame_GenericCast
    • −m_strCastAnimSequenceNameability_generic_cast
    • −m_strSelectionNameOverrideitem
  2. 6696–6701first dumped