Ability values, by the name modifiers and AddModifier overrides use. Tier columns are what each upgrade adds; "scaling" is how much more the value grows with spirit power or another stat.
Property
English label
Value
Tier 1
Provides
TechPower
Spirit Power
0
TECH_POWER
WeaponPower
Weapon Damage
0
WEAPON_POWER
BulletResist
Bullet Resist
18
+15
BULLET_ARMOR_DAMAGE_RESIST
DamageWindow
Time Frame
4.0
CombatBarrier
Barrier
300
+225
BARRIER_HEALTH
AbilityCharges
Charges
0
AbilityCooldown
Cooldown
35
+-20
AbilityDuration
Duration
0
BarrierDuration
Barrier Duration
8
DamageThreshold
Damage Threshold
250
AbilityCastDelay
Cast Delay
0
AbilityCastRange
Cast Range
0
ChannelMoveSpeed
-1
AbilityChannelTime
Channel Duration
0
AbilityResourceCost
0
AbilityUnitTargetLimit
1
OutOfCombatHealthRegen
Out of Combat Regen
2.5
+3
OUT_OF_COMBAT_HEALTH_REGEN
AbilityPostCastDuration
0
AbilityCooldownBetweenCharge
Charge Delay
-1.0
Modifiers
Defined inside this ability. AddModifier finds each by its scoped name.