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Modding Database

Up to date with Steam · checked 17s ago· Viewing build 6722 (Sep 29 2026), not the latest

viscous_goo_bowling_ball

Goo Ballultimate

class viscous_goo_bowling_ball · Viscous Signature 4 · inherits from ultimate_base

Deadworks (C#)
pawn.AddAbility("viscous_goo_bowling_ball", (ushort)EAbilitySlot.Signature4);
pawn.RemoveAbility("viscous_goo_bowling_ball");

Properties

Ability values, by the name modifiers and AddModifier overrides use. Tier columns are what each upgrade adds; "scaling" is how much more the value grows with spirit power or another stat.

PropertyEnglish labelValueTier 1Tier 2Tier 3Provides
DamageDamage110+70+0.2 spirit scaling
TickRate0.25
JumpForce500
TechPowerSpirit Power0TECH_POWER
BallOffset50
BallRadiusBall Radius1.4m
KnockForce400
TechResistSpirit Resist35+20TECH_RESIST
WeaponPowerWeapon Damage0WEAPON_POWER
AirJumpForce500
BulletResistBullet Resist35+20BULLET_ARMOR_DAMAGE_RESIST
MoveSpeedMaxMove Speed7m
StunDurationStun Duration0.5+0.3
BallHitRadius1.8m
AbilityChargesCharges0
AbilityCooldownCooldown150+-25
AbilityDurationDuration11+7
AbilityCastDelayCast Delay0.55
AbilityCastRangeCast Range0
CastWhileRolling1
ChannelMoveSpeed7m
AbilityChannelTimeChannel Duration0
FrictionPercentage-85FRICTION_PERCENTAGE
AbilityResourceCost0
AbilityUnitTargetLimit1
AccelerationPercentage-60
AbilityPostCastDuration0
ParticleRadiusMultiplier1.2
BreakablePropDamageRadius75
AbilityCooldownBetweenChargeCharge Delay-1.0

Modifiers

Defined inside this ability. AddModifier finds each by its scoped name.

Name for AddModifierClassReads ability values
viscous_goo_bowling_ball/viscous_ball_damage_preventionmodifier_base
viscous_goo_bowling_ball/viscous_rolling_resistmodifier_viscous_ballTechResist, BulletResist

VData

_class"viscous_goo_bowling_ball"
_editor
1 key
{
  "folder_name": "Hero Viscous"
}
_multibase
1 item
[
  "ultimate_base"
]
m_HUDPanel
2 keys
{
  "m_vecButtonHints": [
    {
      "m_nButton1": "IN_ATTACK",
      "m_eHintSide": "EButtonSide_Right",
      "m_strContext": "viscous_rolling_hint",
      "m_strLocToken": "#AbilityButtonHint_RollingGooAccelerate"
    },
    {
      "m_nButton1": "IN_MANTLE",
      "m_eHintSide": "EButtonSide_Right",
      "m_strContext": "viscous_rolling_jump",
      "m_strLocToken": "#AbilityButtonHint_RollingGooJump"
    }
  ],
  "m_vecHUDElements": [
    {
      "m_Style": "panorama/styles/ability_hud_elements/viscous_goo_bowling_ball.vcss",
      "m_eType": "CITADEL_ABILITY_HUD_ELEMENT_TYPE_PROGRESS",
      "m_Layout": "file://{resources}/layout/ability_hud_elements/element_progress_bar_text.vxml",
      "m_strContext": "viscous_rolling_progress",
      "m_bReverseProgress": true
    }
  ]
}
m_ExplodeFX"particles/abilities/viscous/viscous_bowling_explode.vpcf"
m_iMaxLevel1
m_flTurnRatio110
m_iUpdateTime1669930587
m_JumpParticle"particles/abilities/viscous/viscous_bowling_ball_air_jump.vpcf"
m_WallImpactFx"particles/abilities/viscous/viscous_ball_wall_impact.vpcf"
m_eAbilityType"EAbilityType_Ultimate"
m_flElasticity0.65
m_flSpeedAccel600
m_strCastSound""
m_BallJumpSound""
m_BallLoopSound"Viscous.GooBowlingBall.Lp"
m_ExitBallSound""
m_bStartTrainedfalse
m_flSpeedDeccel50
m_TransformEndFx"particles/abilities/viscous/viscous_bowling_explode.vpcf"
m_flAirTurnRatio50
m_mapWeaponInfos
1 key
{
  "primary": {
    "m_flBulletSpeed": 10000
  }
}
m_RollingModifier
9 keys
{
  "_class": "modifier_viscous_ball",
  "m_bIsHidden": true,
  "m_TrailParticle": "particles/abilities/viscous/viscous_bowling_trail.vpcf",
  "m_sExpiredSound": "Viscous.GooBowlingBall.End",
  "_my_subclass_name": "viscous_rolling_resist",
  "m_DirectionParticle": "particles/abilities/viscous/viscous_bowling_direction.vpcf",
  "m_cameraSequenceCreated": {
    "m_vecDistanceOperations": [
      {
        "m_flLerpEnd": 400,
        "m_flLerpBias": 0.5,
        "m_flLerpGain": 0.5,
        "m_flLerpDuration": 2,
        "m_eCameraOperation": "k_ECameraOp_Lerp",
        "m_bLerpEndAtDefault": false,
        "m_bValuesAreRelative": true
      },
      {
        "m_eCameraOperation": "k_ECameraOp_Maintain"
      }
    ],
    "m_vecVertOffsetOperations": [
      {
        "m_flLerpEnd": 70,
        "m_flLerpBias": 0.75,
        "m_flLerpDuration": 1,
        "m_eCameraOperation": "k_ECameraOp_Lerp",
        "m_bLerpEndAtDefault": false,
        "m_bValuesAreRelative": true
      },
      {
        "m_eCameraOperation": "k_ECameraOp_Maintain"
      }
    ]
  },
  "m_cameraSequenceRemoved": {
    "m_vecDistanceOperations": [
      {
        "m_eCameraOperation": "k_ECameraOp_Spring"
      }
    ],
    "m_vecVertOffsetOperations": [
      {
        "m_eCameraOperation": "k_ECameraOp_Spring"
      }
    ]
  },
  "m_vecAutoRegisterModifierValueFromAbilityPropertyName": [
    "TechResist",
    "BulletResist"
  ]
}
m_WallImpactSound"Viscous.GooBowlingBall.Impact.Wall"
m_flFastBallSpeed800
m_flWallPauseTime0.1
m_strAbilityImage"file://{images}/hud/abilities/viscous/viscous_goo_sphere.psd"
m_TransformStartFx"particles/abilities/viscous/viscous_bowling_transform_start.vpcf"
m_PlayerImpactSound"Viscous.GooBowlingBall.Hit"
m_flBossDamageScale1
m_sCustomStackLabel"#CurrentBonus_label"
m_strCastDelaySound"Viscous.GooBowlingBall.Cast"
m_eAbilityActivation"CITADEL_ABILITY_ACTIVATION_INSTANT_CAST"
m_flDefaultBallSpeed450
m_flWallTurnRatioMax1200
m_flWallTurnRatioMin1000
m_nAbilityPointsCost0
m_PreviewPathParticle"particles/generic/generic_arc.vpcf"
m_nAbilityTargetTypes"CITADEL_UNIT_TARGET_ALL_ENEMY"
m_strAG2CastingAction""
m_strChannelLoopSound""
m_strPopGraphParamter""
m_AbilityBehaviorsBits"CITADEL_ABILITY_BEHAVIOR_DISPLAYS_DAMAGE_IMPACT | CITADEL_ABILITY_BEHAVIOR_CANNOT_CANCEL_DURING_CHANNEL | CITADEL_ABILITY_BEHAVIOR_TRIGGER_CANCEL_MASH_PROTECTION_ON_CAST | CITADEL_ABILITY_BEHAVIOR_DEACTIVATE_CROUCH_TOGGLE_ON_CAST | CITADEL_ABILITY_BEHAVIOR_REQUIRE_ABILITY_BUTTON_TO_CANCEL"
m_GroundImpactParticle"particles/abilities/viscous/viscous_ball_ground_impact.vpcf"
m_nAbillityUnlocksCost1
m_AbilityTooltipDetails
1 key
{
  "m_vecAbilityInfoSections": [
    {
      "m_strLocString": "#viscous_goo_bowling_ball_desc",
      "m_vecBasicProperties": [
        "TechResist",
        "BulletResist"
      ],
      "m_vecAbilityPropertiesBlock": [
        {
          "m_vecAbilityProperties": [
            {
              "m_strImportantProperty": "Damage"
            },
            {
              "m_strImportantProperty": "StunDuration"
            },
            {
              "m_strImportantProperty": "BallRadius"
            }
          ]
        }
      ]
    }
  ]
}
m_flTransformToBallTime0
m_skillshotMissParticle"particles/abilities/skillshot_default_miss_owner.vpcf"
m_strCastAnimGraphParam"b_RollingGoo"
m_AutoIntrinsicModifiers
0 items
[]
m_bitsInterruptingStates""
m_strAG2ChannelingAction""
m_cameraSequenceCastStart
0 keys
{}
m_flTransformFromBallTime0
m_flWallCheckGroundOffset65
m_DamagePreventionModifier
9 keys
{
  "_class": "modifier_base",
  "m_bIsHidden": true,
  "m_flDuration": 1.2,
  "m_eDebuffType": "MODIFIER_DEBUFF_NO",
  "m_sStartSound": "",
  "_my_subclass_name": "viscous_ball_damage_prevention",
  "m_strParticleEffect": "particles/abilities/viscous/viscous_ball_hero_impact.vpcf",
  "m_sAmbientLoopingSound": "",
  "m_bCasterCountsAsAssister": false
}
m_strAG2CastCompletedAction""
m_cameraSequenceCastComplete
2 keys
{
  "m_vecTargetPosOperations": [],
  "m_vecVertOffsetOperations": []
}
m_strAbilityChargeReadySound""
m_strAbilityOffCooldownSound""
m_bitsChannelEnabledStateMask"MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPreCastEnabledStateMask"MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPostCastEnabledStateMask"MODIFIER_STATE_BUSY_WITH_ACTION"

History

  1. 6722–6745changed
    • ~m_BallLoopSoundViscous.GooBowlingBall.Movement_Lp→Viscous.GooBowlingBall.Lp
    • +m_mapWeaponInfos
      { 1 key }
      {
      	primary = 
      	{
      		m_flBulletSpeed = 10000
      	}
      }
    • ~m_WallImpactSoundViscous.GooBowlingBall.Impact_Wall→Viscous.GooBowlingBall.Impact.Wall
    • ~m_PlayerImpactSoundViscous.GooBowlingBall.Impact_Hero→Viscous.GooBowlingBall.Hit
    • +m_sCustomStackLabel#CurrentBonus_label
    • ±m_AbilityBehaviorsBits−CITADEL_ABILITY_BEHAVIOR_INHIBIT_SOFT_CAMERA_COLLISION
    • ~m_DamagePreventionModifier.m_sStartSoundViscous.GooBowlingBall.Impact_Hero→""
    • −m_WeaponInfo
      { 1 key }
      {
      	m_flBulletSpeed = 10000
      }
    • −m_strMoviePreviewPathfile://{resources}/videos/hero_abilities/viscous_goo_bowling_ball.webm
  2. 6696–6701first dumped