Need help with plugins or servers? Join our Discord

Modding Database

Up to date with Steam · checked 30s ago· Viewing build 6730 (Oct 01 2026), not the latest

viscous_telepunch

Puddle Punchability

class viscous_telepunch · Viscous Signature 3 · inherits from signature_base

Deadworks (C#)
pawn.AddAbility("viscous_telepunch", (ushort)EAbilitySlot.Signature3);
pawn.RemoveAbility("viscous_telepunch");

Properties

Ability values, by the name modifiers and AddModifier overrides use. Tier columns are what each upgrade adds; "scaling" is how much more the value grows with spirit power or another stat.

PropertyEnglish labelValueTier 1Tier 2Tier 3Provides
DamageDamage20+20+-40
RadiusRadius4m+1.5m
TechPowerSpirit Power0TECH_POWER
TossSpeed625
SlowPercentMove Speed24MOVEMENT_SPEED_SLOW_PERCENT
WeaponPowerWeapon Damage0WEAPON_POWER
TossDuration0.6
PunchRollSlow-36MOVEMENT_GROUND_DASH_REDUCTION_PERCENT
TossSpeedWall750
UseHeavyMelee0+1
AbilityChargesCharges1+1
ImpactDurationSlow Duration3
AbilityCooldownCooldown24+-14
AbilityDurationDuration0
PunchHalfHeight5.5m
TossSpeedUpWall500
AbilityCastDelayCast Delay0
AbilityCastRangeCast Range40m
ChannelMoveSpeed-1
DamageHeavyMeleeDamage0+40
AbilityChannelTimeChannel Duration0
AbilityResourceCost0
TossGroundSideRatio0.7
LifeStealPercentOnHit0+60
PunchRollSlowDuration1
AbilityUnitTargetLimit1
FriendlyImpactDuration2
AbilityPostCastDuration0
PunchFriendlyAirControl30AIR_CONTROL_PERCENT
AbilityCooldownBetweenChargeCharge Delay1.7

Modifiers

Defined inside this ability. AddModifier finds each by its scoped name.

Name for AddModifierClassReads ability values
viscous_telepunch/modifier_friendly_punch_air_controlmodifier_basePunchFriendlyAirControl
viscous_telepunch/viscous_punch_roll_slowmodifier_basePunchRollSlow
viscous_telepunch/viscous_telepunch_movement_slow Slowedmodifier_slow_baseSlowPercent

VData

_class"viscous_telepunch"
_editor
1 key
{
  "folder_name": "Hero Viscous"
}
_multibase
1 item
[
  "signature_base"
]
m_HUDPanel
2 keys
{
  "m_vecButtonHints": [],
  "m_vecHUDElements": []
}
m_iMaxLevel1
m_PunchSound"Viscous.Telepunch.Hit"
m_iUpdateTime1669930587
m_CastParticle"particles/abilities/viscous/viscous_portal_cast.vpcf"
m_eAbilityType"EAbilityType_Signature"
m_flAttackTime0.1
m_flWindupTime0.2
m_strCastSound"Viscous.Telepunch.Cast"
m_PunchParticle"particles/abilities/viscous/viscous_puddle_punch_directional.vpcf"
m_bStartTrainedfalse
m_ImpactModifier
4 keys
{
  "_class": "modifier_slow_base",
  "m_bIsHidden": true,
  "_my_subclass_name": "viscous_telepunch_movement_slow",
  "m_vecAutoRegisterModifierValueFromAbilityPropertyName": [
    "SlowPercent"
  ]
}
m_PortalParticle"particles/abilities/viscous/viscous_puddle_punch_telegraph.vpcf"
m_PunchSelfSound"Viscous.Telepunch.Hit.Self"
m_deploymentInfo
6 keys
{
  "m_bPlaceFlat": true,
  "m_bPointTrace": false,
  "m_bGroundCheck": false,
  "m_previewParticle": "particles/abilities/viscous/viscous_portal_punch_preview.vpcf",
  "m_bRequiresUpNormal": false,
  "m_flGroundCheckHeightOffset": 200
}
m_mapWeaponInfos
1 key
{
  "primary": {
    "m_flBulletSpeed": 10000
  }
}
m_strAbilityImage"file://{images}/hud/abilities/viscous/viscous_goo_punch.psd"
m_EnemyPortalSound"Viscous.Telepunch.Portal"
m_WallPunchParticle"particles/abilities/viscous/viscous_puddle_punch_directional.vpcf"
m_flBossDamageScale1
m_sCustomStackLabel"#CurrentBonus_label"
m_eAbilityActivation"CITADEL_ABILITY_ACTIVATION_PRESS"
m_nAbilityPointsCost0
m_PreviewPathParticle"particles/generic/generic_arc.vpcf"
m_nAbilityTargetTypes"CITADEL_UNIT_TARGET_HERO_FRIENDLY | CITADEL_UNIT_TARGET_ALL_ENEMY"
m_AbilityBehaviorsBits"CITADEL_ABILITY_BEHAVIOR_DISPLAYS_DAMAGE_IMPACT | CITADEL_ABILITY_BEHAVIOR_CAN_SET_QUICK_CAST | CITADEL_ABILITY_BEHAVIOR_DONT_INTERRUPT_SLIDE_ON_CAST"
m_CeilingPunchParticle"particles/abilities/viscous/viscous_puddle_punch_directional.vpcf"
m_flTargetingConeAngle"100"
m_nAbillityUnlocksCost1
m_AbilityTooltipDetails
1 key
{
  "m_vecAbilityInfoSections": [
    {
      "m_strLocString": "#viscous_telepunch_desc",
      "m_vecBasicProperties": [
        "ImpactDuration",
        "LifeStealPercentOnHit"
      ],
      "m_vecAbilityPropertiesBlock": [
        {
          "m_vecAbilityProperties": [
            {
              "m_strImportantProperty": "Damage"
            },
            {
              "m_strImportantProperty": "DamageHeavyMelee"
            },
            {
              "m_strImportantProperty": "SlowPercent"
            },
            {
              "m_bShowPropertyValue": true,
              "m_strImportantProperty": "StatusEffectDisplacement",
              "m_strStatusEffectValue": "TossDuration"
            }
          ]
        }
      ]
    }
  ]
}
m_PunchRollSlowModifier
6 keys
{
  "_class": "modifier_base",
  "m_bIsHidden": true,
  "m_strHintText": "#viscous_telepunch",
  "_my_subclass_name": "viscous_punch_roll_slow",
  "m_strParticleEffect": "particles/abilities/viscous/viscous_punch_debuff.vpcf",
  "m_vecAutoRegisterModifierValueFromAbilityPropertyName": [
    "PunchRollSlow"
  ]
}
m_skillshotMissParticle"particles/abilities/skillshot_default_miss_owner.vpcf"
m_FriendlyImpactModifier
4 keys
{
  "_class": "modifier_base",
  "m_bIsHidden": true,
  "_my_subclass_name": "modifier_friendly_punch_air_control",
  "m_vecAutoRegisterModifierValueFromAbilityPropertyName": [
    "PunchFriendlyAirControl"
  ]
}
m_bitsInterruptingStates"MODIFIER_STATE_STUNNED"
m_eAbilityTargetingShape"CITADEL_ABILITY_TARGETING_SHAPE_SPHERE"
m_cameraSequenceCastStart
0 keys
{}
m_strHitConfirmationSound"Viscous.Cube.Impact"
m_eAbilityTargetingLocation"CITADEL_ABILITY_TARGETING_LOCATION_DEPLOYED_OBJECT"
m_flPlayerCheckSphereRadius5
m_flSelfPortalTelegraphTime0
m_strAG2CastCompletedAction"puddle_punch_complete"
m_cameraSequenceCastComplete
2 keys
{
  "m_vecTargetPosOperations": [],
  "m_vecVertOffsetOperations": []
}
m_flEnemyPortalTelegraphTime0.45
m_strAbilityChargeReadySound""
m_strAbilityOffCooldownSound""
m_bitsChannelEnabledStateMask"MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPreCastEnabledStateMask"MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPostCastEnabledStateMask"MODIFIER_STATE_BUSY_WITH_ACTION"

History

  1. 6722–6745changed
    • +m_mapWeaponInfos
      { 1 key }
      {
      	primary = 
      	{
      		m_flBulletSpeed = 10000
      	}
      }
    • +m_sCustomStackLabel#CurrentBonus_label
    • −m_WeaponInfo
      { 1 key }
      {
      	m_flBulletSpeed = 10000
      }
    • −m_strMoviePreviewPathfile://{resources}/videos/hero_abilities/viscous_telepunch.webm
  2. 6696–6701first dumped