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Modding Database

Up to date with Steam · checked 22s ago· Viewing build 6701 (Sep 25 2026), not the latest

weapon_info_base

other

class

Deadworks (C#)
pawn.AddAbility("weapon_info_base", slot);
pawn.RemoveAbility("weapon_info_base");

VData

_editor
1 key
{
  "folder_name": "Base"
}
m_WeaponInfo
52 keys
{
  "m_Spread": 0.5,
  "m_flRange": 7000,
  "m_bCanZoom": true,
  "m_iBullets": 1,
  "m_flZoomFOV": 35,
  "m_iClipSize": 10,
  "m_flCycleTime": 0.3,
  "m_flBulletSpeed": 25000,
  "m_flRecoilSpeed": 1,
  "m_StandingSpread": 1.5,
  "m_flBulletRadius": 3,
  "m_flCritBonusEnd": 1.65,
  "m_reloadDuration": 1.5,
  "m_VerticallRecoil": {
    "m_Range": [
      -0.2,
      0.2
    ],
    "m_flBurstSlope": 0,
    "m_flBurstConstant": 0,
    "m_flBurstExponent": 0
  },
  "m_flVerticalPunch": 0,
  "m_iBurstShotCount": 1,
  "m_HorizontalRecoil": {
    "m_Range": [
      -0.1,
      0.1
    ],
    "m_flBurstExponent": 0
  },
  "m_flBulletLifetime": 2,
  "m_flCritBonusStart": 1.65,
  "m_mapImpactEffects": {
    "flesh": {
      "m_strDecal": "",
      "m_strParticle": "particles/blood_impact/blood_impact_red_01.vpcf"
    },
    "default": {
      "m_strDecal": "Impact.Concrete",
      "m_strSound": "Default.BulletImpact",
      "m_strParticle": "particles/impact_fx/impact_spark_spray_large.vpcf"
    },
    "portals": {
      "m_strDecal": "Impact.Concrete",
      "m_strSound": "",
      "m_strParticle": "particles/impact_fx/impact_spark_spray_large.vpcf"
    },
    "concrete": {
      "m_strDecal": "Impact.Concrete",
      "m_strParticle": "particles/impact_fx/impact_spark_spray_large.vpcf"
    },
    "solidmetal": {
      "m_strDecal": "Impact.Concrete",
      "m_strParticle": "particles/impact_fx/impact_spark_spray_large.vpcf"
    }
  },
  "m_flHorizontalPunch": 0,
  "m_flReloadMoveSpeed": "10000",
  "m_flScatterYawScale": 1,
  "m_flZoomFOV_Relative": -40,
  "m_strBulletWhizSound": "Base.Bullet.Whizby",
  "m_flBurstShotCooldown": 0,
  "m_flCritBonusEndRange": 1500,
  "m_flDamageFalloffBias": 0.5,
  "m_flBulletGravityScale": 0.8,
  "m_flBulletReflectScale": 0,
  "m_flBulletWhizDistance": 80,
  "m_flBulletReflectAmount": 1,
  "m_flCritBonusStartRange": 500,
  "m_flRecoilRecoverySpeed": 10,
  "m_strWeaponImpactEffect": "particles/weapon_fx/default_tracer_impact.vpcf",
  "m_flCritBonusAgainstNPCs": 0,
  "m_flZoomMoveSpeedPercent": 1,
  "m_flDamageFalloffEndRange": 2264,
  "m_flDamageFalloffEndScale": 0.1,
  "m_flShootMoveSpeedPercent": 0.75,
  "m_szMuzzleFlashEffectName": "particles/dev/bullet_debug_muzzle_flash.vpcf",
  "m_flDamageFalloffStartRange": 787,
  "m_flDamageFalloffStartScale": 1,
  "m_flShootSpreadPenaltyDecay": 2,
  "m_flShootingUpSpreadPenalty": 0,
  "m_flShootSpreadPenaltyPerShot": 0,
  "m_szBulletTravelTracerParticle": "particles/weapon_fx/default_tracer.vpcf",
  "m_flShootSpreadPenaltyDecayDelay": 0,
  "m_strLocalPlayerBulletImpactSound": "Player.Bullet.Impact.Default",
  "m_flBulletInheritShooterVelocityScale": 0,
  "m_flRecoilShotIndexRecoveryTimeFactor": 0.25,
  "m_strLocalPlayerBulletImpactHeavySound": "Player.Bullet.Impact.Default"
}
_not_pickable2

History

  1. 6722–6745changed
    • +m_mapWeaponInfos
      { 1 key }
      {
      	primary = 
      	{
      		m_Spread = 0.5
      		m_flRange = 7000
      		m_bCanZoom = true
      		m_iBullets = 1
      		m_flZoomFOV = 35
      		m_iClipSize = 10
      		m_flCycleTime = 0.3
      		m_flBulletSpeed = 25000
      		m_flRecoilSpeed = 1
      		m_StandingSpread = 1.5
      		m_flBulletRadius = 3
      		m_flCritBonusEnd = 1.65
      		m_reloadDuration = 1.5
      		m_VerticallRecoil = 
      		{
      			m_Range = [ -0.2, 0.2 ]
      			m_flBurstSlope = 0
      			m_flBurstConstant = 0
      			m_flBurstExponent = 0
      		}
      		m_flVerticalPunch = 0
      		m_iBurstShotCount = 1
      		m_HorizontalRecoil = 
      		{
      			m_Range = [ -0.1, 0.1 ]
      			m_flBurstExponent = 0
      		}
      		m_flBulletLifetime = 2
      		m_flCritBonusStart = 1.65
      		m_mapImpactEffects = 
      		{
      			wood = 
      			{
      				m_strDecal = "Impact.Wood"
      				m_strParticle = "particles/impact_fx/impact_wood.vpcf"
      			}
      			flesh = 
      			{
      				m_strDecal = ""
      				m_strParticle = "particles/blood_impact/blood_impact_red_01.vpcf"
      			}
      			default = 
      			{
      				m_strDecal = "Impact.Concrete"
      				m_strSound = "Default.BulletImpact"
      				m_strParticle = "particles/impact_fx/impact_spark_spray_large.vpcf"
      			}
      			portals = 
      			{
      				m_strDecal = "Impact.Concrete"
      				m_strSound = ""
      				m_strParticle = "particles/impact_fx/impact_spark_spray_large.vpcf"
      			}
      			concrete = 
      			{
      				m_strDecal = "Impact.Concrete"
      				m_strParticle = "particles/impact_fx/impact_spark_spray_large.vpcf"
      			}
      			solidmetal = 
      			{
      				m_strDecal = "Impact.Concrete"
      				m_strParticle = "particles/impact_fx/impact_spark_spray_large.vpcf"
      			}
      			wood_plank = 
      			{
      				m_strDecal = "Impact.Wood"
      				m_strParticle = "particles/impact_fx/impact_wood.vpcf"
      			}
      		}
      		m_flHorizontalPunch = 0
      		m_flReloadMoveSpeed = "10000"
      		m_flScatterYawScale = 1
      		m_flZoomFOV_Relative = -40
      		m_strBulletWhizSound = "Base.Bullet.Whizby"
      		m_flCritBonusEndRange = 1500
      		m_flDamageFalloffBias = 0.5
      		m_flBulletGravityScale = 0.8
      		m_flBulletReflectScale = 0
      		m_flBulletWhizDistance = 80
      		m_flBulletReflectAmount = 1
      		m_flCritBonusStartRange = 500
      		m_flIntraBurstCycleTime = 0
      		m_flRecoilRecoverySpeed = 10
      		m_strWeaponImpactEffect = "particles/weapon_fx/default_tracer_impact.vpcf"
      		m_flCritBonusAgainstNPCs = 0
      		m_flZoomMoveSpeedPercent = 1
      		m_flDamageFalloffEndRange = 2264
      		m_flDamageFalloffEndScale = 0.1
      		m_flShootMoveSpeedPercent = 0.75
      		m_szMuzzleFlashEffectName = "particles/dev/bullet_debug_muzzle_flash.vpcf"
      		m_flDamageFalloffStartRange = 787
      		m_flDamageFalloffStartScale = 1
      		m_flShootSpreadPenaltyDecay = 2
      		m_flShootingUpSpreadPenalty = 0
      		m_flShootSpreadPenaltyPerShot = 0
      		m_szBulletTravelTracerParticle = "particles/weapon_fx/default_tracer.vpcf"
      		m_flShootSpreadPenaltyDecayDelay = 0
      		m_strLocalPlayerBulletImpactSound = "Player.Bullet.Impact.Default"
      		m_flBulletInheritShooterVelocityScale = 0
      		m_flRecoilShotIndexRecoveryTimeFactor = 0.25
      		m_strLocalPlayerBulletImpactHeavySound = "Player.Bullet.Impact.Default"
      	}
      }
    • −m_WeaponInfo
      { 52 keys }
      {
      	m_Spread = 0.5
      	m_flRange = 7000
      	m_bCanZoom = true
      	m_iBullets = 1
      	m_flZoomFOV = 35
      	m_iClipSize = 10
      	m_flCycleTime = 0.3
      	m_flBulletSpeed = 25000
      	m_flRecoilSpeed = 1
      	m_StandingSpread = 1.5
      	m_flBulletRadius = 3
      	m_flCritBonusEnd = 1.65
      	m_reloadDuration = 1.5
      	m_VerticallRecoil = 
      	{
      		m_Range = [ -0.2, 0.2 ]
      		m_flBurstSlope = 0
      		m_flBurstConstant = 0
      		m_flBurstExponent = 0
      	}
      	m_flVerticalPunch = 0
      	m_iBurstShotCount = 1
      	m_HorizontalRecoil = 
      	{
      		m_Range = [ -0.1, 0.1 ]
      		m_flBurstExponent = 0
      	}
      	m_flBulletLifetime = 2
      	m_flCritBonusStart = 1.65
      	m_mapImpactEffects = 
      	{
      		flesh = 
      		{
      			m_strDecal = ""
      			m_strParticle = "particles/blood_impact/blood_impact_red_01.vpcf"
      		}
      		default = 
      		{
      			m_strDecal = "Impact.Concrete"
      			m_strSound = "Default.BulletImpact"
      			m_strParticle = "particles/impact_fx/impact_spark_spray_large.vpcf"
      		}
      		portals = 
      		{
      			m_strDecal = "Impact.Concrete"
      			m_strSound = ""
      			m_strParticle = "particles/impact_fx/impact_spark_spray_large.vpcf"
      		}
      		concrete = 
      		{
      			m_strDecal = "Impact.Concrete"
      			m_strParticle = "particles/impact_fx/impact_spark_spray_large.vpcf"
      		}
      		solidmetal = 
      		{
      			m_strDecal = "Impact.Concrete"
      			m_strParticle = "particles/impact_fx/impact_spark_spray_large.vpcf"
      		}
      	}
      	m_flHorizontalPunch = 0
      	m_flReloadMoveSpeed = "10000"
      	m_flScatterYawScale = 1
      	m_flZoomFOV_Relative = -40
      	m_strBulletWhizSound = "Base.Bullet.Whizby"
      	m_flBurstShotCooldown = 0
      	m_flCritBonusEndRange = 1500
      	m_flDamageFalloffBias = 0.5
      	m_flBulletGravityScale = 0.8
      	m_flBulletReflectScale = 0
      	m_flBulletWhizDistance = 80
      	m_flBulletReflectAmount = 1
      	m_flCritBonusStartRange = 500
      	m_flRecoilRecoverySpeed = 10
      	m_strWeaponImpactEffect = "particles/weapon_fx/default_tracer_impact.vpcf"
      	m_flCritBonusAgainstNPCs = 0
      	m_flZoomMoveSpeedPercent = 1
      	m_flDamageFalloffEndRange = 2264
      	m_flDamageFalloffEndScale = 0.1
      	m_flShootMoveSpeedPercent = 0.75
      	m_szMuzzleFlashEffectName = "particles/dev/bullet_debug_muzzle_flash.vpcf"
      	m_flDamageFalloffStartRange = 787
      	m_flDamageFalloffStartScale = 1
      	m_flShootSpreadPenaltyDecay = 2
      	m_flShootingUpSpreadPenalty = 0
      	m_flShootSpreadPenaltyPerShot = 0
      	m_szBulletTravelTracerParticle = "particles/weapon_fx/default_tracer.vpcf"
      	m_flShootSpreadPenaltyDecayDelay = 0
      	m_strLocalPlayerBulletImpactSound = "Player.Bullet.Impact.Default"
      	m_flBulletInheritShooterVelocityScale = 0
      	m_flRecoilShotIndexRecoveryTimeFactor = 0.25
      	m_strLocalPlayerBulletImpactHeavySound = "Player.Bullet.Impact.Default"
      }
  2. 6696–6701first dumped