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Modding Database

Up to date with Steam · checked 10s ago· Viewing build 6701 (Sep 25 2026), not the latest

yakuza_kobun

ability

class yakuza_kobun · The Boss Signature 2 · inherits from signature_base

Deadworks (C#)
pawn.AddAbility("yakuza_kobun", (ushort)EAbilitySlot.Signature2);
pawn.RemoveAbility("yakuza_kobun");

Properties

Ability values, by the name modifiers and AddModifier overrides use. Tier columns are what each upgrade adds; "scaling" is how much more the value grows with spirit power or another stat.

PropertyEnglish labelValueTier 1Tier 2Tier 3Provides
SummonDPS60+45
TechPowerSpirit Power0TECH_POWER
SummonCount1+1
WeaponPowerWeapon Damage0WEAPON_POWER
SummonHealthSummon Health450
AbilityChargesCharges0
SummonLifetimeSummon Lifetime45
AbilityCooldownCooldown32
AbilityDurationDuration0
SummonMoveSpeed200
AbilityCastDelayCast Delay0
AbilityCastRangeCast Range30m
ChannelMoveSpeed1.3m
AbilityChannelTimeChannel Duration0
AbilityResourceCost0
SummonCasterHealthPct0+20
AbilityUnitTargetLimit1
AbilityPostCastDuration0
AbilityCooldownBetweenChargeCharge Delay0
CloneDamageTakenIncreasePercent0

Modifiers

Defined inside this ability. AddModifier finds each by its scoped name.

Name for AddModifierClassReads ability values
yakuza_kobun/modifier_hero_clonemodifier_hero_clone

VData

_class"yakuza_kobun"
_editor
1 key
{
  "folder_name": "Base"
}
_multibase
1 item
[
  "signature_base"
]
m_iMaxLevel1
m_WeaponInfo
1 key
{
  "m_flBulletSpeed": 10000
}
m_eAbilityType"EAbilityType_Signature"
m_CloneModifier
2 keys
{
  "_class": "modifier_hero_clone",
  "_my_subclass_name": "modifier_hero_clone"
}
m_bStartTrainedfalse
m_previewParticle""
m_strAbilityImage"file://{images}/hud/abilities/theboss/the_boss_hired_muscle.psd"
m_flBossDamageScale1
m_eAbilityActivation"CITADEL_ABILITY_ACTIVATION_PRESS"
m_nAbilityPointsCost0
m_PreviewPathParticle"particles/generic/generic_arc.vpcf"
m_nAbilityTargetTypes"CITADEL_UNIT_TARGET_HERO_FRIENDLY"
m_vSummonFollowOffset
3 items
[
  30,
  120,
  0
]
m_AbilityBehaviorsBits"CITADEL_ABILITY_BEHAVIOR_ALLOW_SELF_CAST"
m_flTargetingConeAngle35
m_nAbillityUnlocksCost1
m_skillshotMissParticle"particles/abilities/skillshot_default_miss_owner.vpcf"
m_bitsInterruptingStates"MODIFIER_STATE_STUNNED"
m_eAbilityTargetingShape"CITADEL_ABILITY_TARGETING_SHAPE_CONE"
m_eAbilityTargetingLocation"CITADEL_ABILITY_TARGETING_LOCATION_UNIT"
m_strAbilityChargeReadySound""
m_strAbilityOffCooldownSound""
m_bitsChannelEnabledStateMask"MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPreCastEnabledStateMask"MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPostCastEnabledStateMask"MODIFIER_STATE_BUSY_WITH_ACTION"

History

  1. 6722–6745changed
    • ~_editor.folder_nameBase→Hero Yakuza
    • +m_mapWeaponInfos
      { 1 key }
      {
      	primary = 
      	{
      		m_flBulletSpeed = 10000
      	}
      }
    • +m_sCustomStackLabel#CurrentBonus_label
    • −m_WeaponInfo
      { 1 key }
      {
      	m_flBulletSpeed = 10000
      }
  2. 6696–6701first dumped