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Modding Database

Up to date with Steam · checked 13s ago· Viewing build 6731 (Oct 01 2026), not the latest

yakuza_protection_racket

ability

class yakuza_protection_racket · The Boss Signature 3 · inherits from signature_base

Deadworks (C#)
pawn.AddAbility("yakuza_protection_racket", (ushort)EAbilitySlot.Signature3);
pawn.RemoveAbility("yakuza_protection_racket");

Properties

Ability values, by the name modifiers and AddModifier overrides use. Tier columns are what each upgrade adds; "scaling" is how much more the value grows with spirit power or another stat.

PropertyEnglish labelValueTier 1Tier 2Tier 3Provides
TechPowerSpirit Power0TECH_POWER
WeaponPowerWeapon Damage0WEAPON_POWER
AbilityChargesCharges0
AbilityCooldownCooldown32
AbilityDurationDuration12
AbilityCastDelayCast Delay0.25
AbilityCastRangeCast Range30m
ChannelMoveSpeed-1
AbilityChannelTimeChannel Duration0
BulletShieldHealthBullet Shield Health180+360BULLET_SHIELD_HEALTH
AbilityResourceCost0
WeaponRecoilReduction0+60WEAPON_RECOIL_REDUCTION_PERCENT
AbilityUnitTargetLimit1
BonusCritDamagePercent20+40BONUS_CRIT_DAMAGE_PERCENT
AbilityPostCastDuration0
AbilityCooldownBetweenChargeCharge Delay-1.0
MoveWhileShootingSpeedPenaltyReductionPercent0+60MOVEMENT_SPEED_WHILE_SHOOTING_PENALTY_REDUCTION_PERCENT

VData

_class"yakuza_protection_racket"
_editor
1 key
{
  "folder_name": "Hero Yakuza"
}
_multibase
1 item
[
  "signature_base"
]
m_iMaxLevel1
m_eAbilityType"EAbilityType_Signature"
m_bStartTrainedfalse
m_mapWeaponInfos
1 key
{
  "primary": {
    "m_flBulletSpeed": 10000
  }
}
m_strAbilityImage"file://{images}/hud/abilities/theboss/the_boss_protection_racket.psd"
m_CastOtherParticle"particles/abilities/ballista/ballista_teamwork_cast.vpcf"
m_flBossDamageScale1
m_sCustomStackLabel"#CurrentBonus_label"
m_eAbilityActivation"CITADEL_ABILITY_ACTIVATION_PRESS"
m_nAbilityPointsCost0
m_PreviewPathParticle"particles/generic/generic_arc.vpcf"
m_nAbilityTargetTypes"CITADEL_UNIT_TARGET_HERO_FRIENDLY"
m_AbilityBehaviorsBits"CITADEL_ABILITY_BEHAVIOR_DISPLAYS_DAMAGE_IMPACT|CITADEL_ABILITY_BEHAVIOR_PROJECTILE_PASS_THROUGH_WORLD|CITADEL_ABILITY_BEHAVIOR_EQUAL_UNIT_TARGET_PRIORITY|CITADEL_ABILITY_BEHAVIOR_ALLOW_SELF_CAST"
m_flTargetingConeAngle35
m_nAbillityUnlocksCost1
m_skillshotMissParticle"particles/abilities/skillshot_default_miss_owner.vpcf"
m_strCastAnimGraphParam"e_GenericCast"
m_bitsInterruptingStates"MODIFIER_STATE_STUNNED"
m_eAbilityTargetingShape"CITADEL_ABILITY_TARGETING_SHAPE_CONE"
m_eAbilitySpectatePriority"CITADELTV_ABILITY_SPECTATE_PRIORITY_MEDIUM"
m_eAbilityTargetingLocation"CITADEL_ABILITY_TARGETING_LOCATION_UNIT"
m_strAbilityChargeReadySound""
m_strAbilityOffCooldownSound""
m_bitsChannelEnabledStateMask"MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPreCastEnabledStateMask"MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPostCastEnabledStateMask"MODIFIER_STATE_BUSY_WITH_ACTION"

History

  1. 6722–6745changed
    • ~_editor.folder_nameBase→Hero Yakuza
    • +m_mapWeaponInfos
      { 1 key }
      {
      	primary = 
      	{
      		m_flBulletSpeed = 10000
      	}
      }
    • +m_sCustomStackLabel#CurrentBonus_label
    • −m_WeaponInfo
      { 1 key }
      {
      	m_flBulletSpeed = 10000
      }
  2. 6696–6701first dumped