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Modding Database

Up to date with Steam · checked 10s ago· Viewing build 6731 (Oct 01 2026), not the latest

yakuza_setting_sun

ultimate

class yakuza_setting_sun · The Boss Signature 4 · inherits from ultimate_base

Deadworks (C#)
pawn.AddAbility("yakuza_setting_sun", (ushort)EAbilitySlot.Signature4);
pawn.RemoveAbility("yakuza_setting_sun");

Properties

Ability values, by the name modifiers and AddModifier overrides use. Tier columns are what each upgrade adds; "scaling" is how much more the value grows with spirit power or another stat.

PropertyEnglish labelValueTier 1Tier 2Tier 3Provides
RangeRange25m+175m
RadiusRadius10m
SecondHit0
TechPowerSpirit Power0TECH_POWER
OuterDamage100
WeaponPowerWeapon Damage0WEAPON_POWER
CenterDamage250+200
CenterRadius5m
StunDurationStun Duration0
ShootDuration1.5
AbilityChargesCharges0
AbilityCooldownCooldown74+-19
AbilityDurationDuration0
AbilityCastDelayCast Delay0
AbilityCastRangeCast Range0
ChannelMoveSpeed-1
TargetingDuration1.0
AbilityChannelTimeChannel Duration0
AbilityResourceCost0
AbilityUnitTargetLimit1
AbilityPostCastDuration0
AbilityCooldownBetweenChargeCharge Delay-1.0

Modifiers

Defined inside this ability. AddModifier finds each by its scoped name.

Name for AddModifierClassReads ability values
yakuza_setting_sun/modifier_setting_sun_thinkermodifier_setting_sun_thinker

VData

_class"yakuza_setting_sun"
_editor
1 key
{
  "folder_name": "Hero Yakuza"
}
_multibase
1 item
[
  "ultimate_base"
]
m_iMaxLevel1
m_eAbilityType"EAbilityType_Ultimate"
m_bStartTrainedfalse
m_mapWeaponInfos
1 key
{
  "primary": {
    "m_flBulletSpeed": 10000
  }
}
m_strAbilityImage"file://{images}/hud/abilities/theboss/the_boss_setting_sun.psd"
m_flBossDamageScale1
m_sCustomStackLabel"#CurrentBonus_label"
m_BeamTargetParticle"particles/ui/ui_range_finder_xray.vpcf"
m_UnitTargetParticle"particles/abilities/yakuza/yakuza_setting_sun_target_preview.vpcf"
m_eAbilityActivation"CITADEL_ABILITY_ACTIVATION_PRESS"
m_nAbilityPointsCost0
m_PreviewPathParticle"particles/generic/generic_arc.vpcf"
m_nAbilityTargetTypes"CITADEL_UNIT_TARGET_ALL_ENEMY"
m_nAbillityUnlocksCost1
m_skillshotMissParticle"particles/abilities/skillshot_default_miss_owner.vpcf"
m_strCastAnimGraphParam"b_GenericThrow"
m_bitsInterruptingStates"MODIFIER_STATE_STUNNED"
m_eAbilityTargetingShape"CITADEL_ABILITY_TARGETING_SHAPE_CIRCLE"
m_flSSCameraPreviewSpeed0.3
m_flSSCameraPreviewOffset100
m_SettingSunThinkerModifier
6 keys
{
  "_class": "modifier_setting_sun_thinker",
  "m_LayerParticle": "particles/abilities/yakuza/yakuza_setting_sun_cast_streaks.vpcf",
  "m_LingerParticle": "particles/abilities/yakuza/yakuza_setting_sun_cast.vpcf",
  "m_TargetParticle": "particles/abilities/yakuza/yakuza_setting_sun_preview.vpcf",
  "_my_subclass_name": "modifier_setting_sun_thinker",
  "m_ExplodeParticle": "particles/abilities/ghost/ghost_blood_bomb_explode.vpcf"
}
m_eAbilityTargetingLocation"CITADEL_ABILITY_TARGETING_LOCATION_NONE"
m_flSSCameraPreviewDistance300
m_strAbilityChargeReadySound""
m_strAbilityOffCooldownSound""
m_bitsChannelEnabledStateMask"MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPreCastEnabledStateMask"MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPostCastEnabledStateMask"MODIFIER_STATE_BUSY_WITH_ACTION"

History

  1. 6722–6745changed
    • ~_editor.folder_nameBase→Hero Yakuza
    • +m_mapWeaponInfos
      { 1 key }
      {
      	primary = 
      	{
      		m_flBulletSpeed = 10000
      	}
      }
    • +m_sCustomStackLabel#CurrentBonus_label
    • −m_WeaponInfo
      { 1 key }
      {
      	m_flBulletSpeed = 10000
      }
  2. 6696–6701first dumped