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Modding Database

Up to date with Steam · checked 12s ago· Viewing build 6745 (Oct 02 2026)

yakuza_shakedown_target

ability

class yakuza_shakedown_target · The Boss Signature 1 · inherits from signature_base

Deadworks (C#)
pawn.AddAbility("yakuza_shakedown_target", (ushort)EAbilitySlot.Signature1);
pawn.RemoveAbility("yakuza_shakedown_target");

Properties

Ability values, by the name modifiers and AddModifier overrides use. Tier columns are what each upgrade adds; "scaling" is how much more the value grows with spirit power or another stat.

PropertyEnglish labelValueTier 1Tier 2Tier 3Provides
DPSDamage Per Second45
RadiusRadius6m
TickTime0.5
TechPowerSpirit Power0TECH_POWER
WeaponPowerWeapon Damage0WEAPON_POWER
AbilityChargesCharges0
AbilityCooldownCooldown26
AbilityDurationDuration0
AbilityCastDelayCast Delay0
AbilityCastRangeCast Range0
ChannelMoveSpeed-1
IgnoreChannelSlow0+1
WeaponPowerDebuffWeapon Damage0+-30WEAPON_POWER
AbilityChannelTimeChannel Duration0
ShareDamagePercent33+67
AbilityResourceCost0
ShareDamageThreshold20
AbilityUnitTargetLimit1
AbilityPostCastDuration0
AbilityChannelTimeDisplayChannel Duration5
AbilityCooldownBetweenChargeCharge Delay-1.0

Modifiers

Defined inside this ability. AddModifier finds each by its scoped name.

Name for AddModifierClassReads ability values
yakuza_shakedown_target/modifier_citadel_shakedown_pulsemodifier_citadel_shakedown_pulse
yakuza_shakedown_target/modifier_citadel_shakedown_targetmodifier_baseWeaponPowerDebuff

VData

_class"yakuza_shakedown_target"
_editor
1 key
{
  "folder_name": "Hero Yakuza"
}
_multibase
1 item
[
  "signature_base"
]
m_iMaxLevel1
m_RootModifier
5 keys
{
  "_class": "modifier_base",
  "_my_subclass_name": "modifier_citadel_shakedown_target",
  "m_nEnabledStateMask": "MODIFIER_STATE_IMMOBILIZED",
  "m_strParticleEffect": "particles/modifiers/root.vpcf",
  "m_vecAutoRegisterModifierValueFromAbilityPropertyName": [
    "WeaponPowerDebuff"
  ]
}
m_eAbilityType"EAbilityType_Signature"
m_PulseModifier
4 keys
{
  "_class": "modifier_citadel_shakedown_pulse",
  "m_ChainParticle": "particles/abilities/gigawatt_chain_lightning.vpcf",
  "m_ShakeParticle": "particles/abilities/engineer/engineer_barrage_explode.vpcf",
  "_my_subclass_name": "modifier_citadel_shakedown_pulse"
}
m_bStartTrainedfalse
m_mapWeaponInfos
1 key
{
  "primary": {
    "m_flBulletSpeed": 10000
  }
}
m_projectileInfo
7 keys
{
  "m_flSpeed": 1600,
  "m_particle": "particles/abilities/kelvin/kelvin_ice_grenade_projectile.vpcf",
  "m_flUpSpeed": 0,
  "m_nBehaviors": "PBF_DetonateOnHitTarget | PBF_DetonateOnHitWorld",
  "m_flGravityScale": 1.75,
  "m_flVerticalAimBias": 10,
  "m_bHideWarningParticle": true
}
m_strAbilityImage"file://{images}/hud/abilities/theboss/the_boss_shakedown.psd"
m_flBossDamageScale1
m_sCustomStackLabel"#CurrentBonus_label"
m_eAbilityActivation"CITADEL_ABILITY_ACTIVATION_PRESS"
m_nAbilityPointsCost0
m_PreviewPathParticle"particles/generic/generic_arc.vpcf"
m_nAbilityTargetTypes"CITADEL_UNIT_TARGET_ALL"
m_AbilityBehaviorsBits"CITADEL_ABILITY_BEHAVIOR_PROJECTILE | CITADEL_ABILITY_BEHAVIOR_DISPLAYS_DAMAGE_IMPACT"
m_nAbillityUnlocksCost1
m_skillshotMissParticle"particles/abilities/skillshot_default_miss_owner.vpcf"
m_strCastAnimGraphParam"e_GenericThrow"
m_bitsInterruptingStates"MODIFIER_STATE_STUNNED"
m_eAbilityTargetingShape"CITADEL_ABILITY_TARGETING_SHAPE_CIRCLE"
m_eAbilityTargetingLocation"CITADEL_ABILITY_TARGETING_LOCATION_NONE"
m_strAbilityChargeReadySound""
m_strAbilityOffCooldownSound""
m_bitsChannelEnabledStateMask"MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPreCastEnabledStateMask"MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPostCastEnabledStateMask"MODIFIER_STATE_BUSY_WITH_ACTION"
m_bShowTargetingPreviewWhileCastingtrue

History

  1. 6722–6745changed
    • ~_editor.folder_nameBase→Hero Yakuza
    • +m_mapWeaponInfos
      { 1 key }
      {
      	primary = 
      	{
      		m_flBulletSpeed = 10000
      	}
      }
    • +m_sCustomStackLabel#CurrentBonus_label
    • −m_WeaponInfo
      { 1 key }
      {
      	m_flBulletSpeed = 10000
      }
  2. 6696–6701first dumped