m_pEntityFacingRequests type CAI_InterestTarget[10] → CAI_InterestTarget[9]m_eScheduleFacingRequestPriority offset 0x250 → 0x21Cm_strafingRequests offset 0x251 → 0x21Dm_pEnableForceFacing offset 0x258 → 0x224m_nEntityFacingLockCount offset 0x25A → 0x226m_vecChoreoEntityFacings offset 0x260 → 0x228m_bFailedTargetValidation offset 0x278 → 0x240m_flVerticalSpawnOffset offset 0x15E0 → 0x15F0m_flHorizontalSpawnOffset offset 0x15E4 → 0x15F4m_flDropDownRate offset 0x15E8 → 0x15F8m_flClimbHeight offset 0x15EC → 0x15FCm_flDistanceAboveGround offset 0x15F0 → 0x1600m_flDeceleration offset 0x15F4 → 0x1604m_flMinSpeedToArm offset 0x15F8 → 0x1608m_flReflectSpeedReductionRatio offset 0x15FC → 0x160Cm_flGroundYawSpeedRatio offset 0x1600 → 0x1610m_flAirYawSpeedRatio offset 0x1604 → 0x1614m_flAirPitchSpeedRatio offset 0x1608 → 0x1618m_flAirRollSpeedRatio offset 0x160C → 0x161Cm_UntargetableModifier CEmbeddedSubclass< CCitadelModifier > at 0x15E0eNpc value 7 → 6eAutogenerated value 8 → 7eAhead value 9 → 8eCount value 10 → 9eNavigatoreYawToDesteLastPathWaypoint = 5{
_class = "modifier_base"
_my_subclass_name = "modifier_untargetable"
m_nEnabledStateMask = "MODIFIER_STATE_IGNORED_BY_NPC_TARGETING"
}upgrade_non_player_bonus_sacrificemodifier_item_burning_bullets_damageovertime4 modifiers defined inside abilities and heroes changed with them; their changes are listed there.
180→300+66.7%180→300+66.7%map_district_building_belltower→""map_district_chinatown_d→map_district_sunkenplaza""→map_district_building_belltowermap_district_sunkenplaza→map_district_chinatown_d