ai_navigator_repath_tolerance_max
convarfloat32 · default 300
The maximum distance that a target entity can move before triggering a repath to that target.
- game
- gamedll Registered by the server
- dev
- developmentonly Not available in release builds, so not in the normal game console
Deadworks (C#)
ConVar.Find("ai_navigator_repath_tolerance_max")?.SetFloat(300f);
float value = ConVar.Find("ai_navigator_repath_tolerance_max")?.GetFloat() ?? 0f;