After N seconds, if we don't have all the players connect to the match with the streaming map, the match will be abandoned. This only applies to the initial match start when going from players connecting to pregame, for dev
game
gamedllRegistered by the server
dev
developmentonlyNot available in release builds, so not in the normal game console
def
defensiveOnly ever set on development-only convars; find skips them unless asked to include them. The game never names this flag; the name is the SDK's
Deadworks (C#)
ConVar.Find("citadel_abandon_pregame_if_not_connected_in_s_streaming_dev")?.SetInt(600);
int value = ConVar.Find("citadel_abandon_pregame_if_not_connected_in_s_streaming_dev")?.GetInt() ?? 0;