citadel_camera_fade_other_near_dist
convarfloat32 · default 20 · range 0 to 300
While spectating or watching a replay, at this distance non-viewed character's opacity will be at citadel_camera_fade_other_near_opacity
- rel
- release Available in release builds
- client
- clientdll Registered by the client
- archive
- archive Saved to the config file
Deadworks (C#)
ConVar.Find("citadel_camera_fade_other_near_dist")?.SetFloat(20f);
float value = ConVar.Find("citadel_camera_fade_other_near_dist")?.GetFloat() ?? 0f;History
- 6722–6745changed
- flags +archive +release −developmentonly −defensive
- description changed
- max none → 300
- min none → 0
- 6696–6701first dumped