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Modding Database

Up to date with Steam · checked 23s ago· Viewing build 6722 (Sep 29 2026), not the latest

citadel_camera_fade_other_near_opacity

convar

float32 · default 0.4 · range 0 to 1

While spectating or watching a replay, the opacity of non-viewed character when they are at citadel_camera_fade_other_near_dist

rel
release Available in release builds
client
clientdll Registered by the client
archive
archive Saved to the config file
Deadworks (C#)
ConVar.Find("citadel_camera_fade_other_near_opacity")?.SetFloat(0.4f);
float value = ConVar.Find("citadel_camera_fade_other_near_opacity")?.GetFloat() ?? 0f;

History

  1. 6722–6745changed
    • flags +archive +release −developmentonly −defensive
    • description changed
    • max none → 1
    • min none → 0
  2. 6696–6701first dumped