citadel_camera_fade_viewed_near_opacity
convarfloat32 · default 0.4 · range 0 to 1
While spectating or watching a replay, the opacity of viewed character when they are at citadel_camera_fade_near_dist
- rel
- release Available in release builds
- client
- clientdll Registered by the client
- archive
- archive Saved to the config file
Deadworks (C#)
ConVar.Find("citadel_camera_fade_viewed_near_opacity")?.SetFloat(0.4f);
float value = ConVar.Find("citadel_camera_fade_viewed_near_opacity")?.GetFloat() ?? 0f;History
- 6722–6745changed
- flags +archive +release −developmentonly −defensive
- description changed
- max none → 1
- min none → 0
- 6696–6701first dumped