citadel_dev_always_lethal_damage
convarbool · default false
- repl
- replicated The server's value is sent to every client
- game
- gamedll Registered by the server
- dev
- developmentonly Not available in release builds, so not in the normal game console
Deadworks (C#)
ConVar.Find("citadel_dev_always_lethal_damage")?.SetBool(false);
bool value = ConVar.Find("citadel_dev_always_lethal_damage")?.GetBool() ?? false;