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Modding Database

Up to date with Steam · checked 15s ago· Viewing build 6698 (Sep 17 2026), not the latest

info_node_hint

entityclass: CNodeEnt_InfoNodeHint →

0 keyvalues +64 inherited · 0 inputs +60 inherited · 0 outputs +5 inherited

Spawn it (tick keyvalues below to add them)
var entity = CBaseEntity.CreateByName("info_node_hint")!;
var ekv = new CEntityKeyValues();
entity.Spawn(ekv);

Keyvalues

Declared by CNodeEnt_InfoNodeHint · 0
None.
Inherited from base classes and components · 64
ai_node_dont_dropboolean SetBoolCNodeEnt::m_bDontDropNode
aihull_humanboolean SetBoolHullFlags_t via m_HullForceFlags
aihull_largeboolean SetBoolHullFlags_t via m_HullForceFlags
aihull_large_centeredboolean SetBoolHullFlags_t via m_HullForceFlags
aihull_mediumboolean SetBoolHullFlags_t via m_HullForceFlags
aihull_medium_tallboolean SetBoolHullFlags_t via m_HullForceFlags
aihull_smallboolean SetBoolHullFlags_t via m_HullForceFlags
aihull_small_centeredboolean SetBoolHullFlags_t via m_HullForceFlags
aihull_wide_humanboolean SetBoolHullFlags_t via m_HullForceFlags
angleproceduralfloat32 SetFloatCBaseEntity
anglesproceduralqangle SetVectorCBaseEntity
avelocityqangle SetVectorCBaseEntity::m_vecAngVelocity
casterproceduralehandle SetStringCBaseEntity
damagefilterstring SetStringCBaseEntity::m_iszDamageFilterName
disablelowviolenceboolean SetBoolCBaseEntity::m_bDisableLowViolence
disablereceiveshadowsproceduralint32 SetIntCBaseEntity
disableshadowsproceduralint32 SetIntCBaseEntity
effectsuint32 SetIntCBaseEntity::m_fEffects
frictionfloat32 SetFloatCBaseEntity::m_flFriction
generictypestring SetStringHintNodeData::iszGenericType via m_NodeData
globalnamestring SetStringCBaseEntity::m_iGlobalname
gravityfloat32 SetFloatCBaseEntity::m_flGravityScale
Groupstring SetStringHintNodeData::strGroup via m_NodeData
healthint32 SetIntCBaseEntity::m_iHealth
hinttypeint16 SetIntHintNodeData::nHintType via m_NodeData
HullDesc_tinyboolean SetBoolHullFlags_t via m_HullForceFlags
HullDesc_tiny_centeredboolean SetBoolHullFlags_t via m_HullForceFlags
IgnoreFacingint32 SetIntHintNodeData::fIgnoreFacing via m_NodeData
LagCompensateboolean SetBoolCBaseEntity::m_bLagCompensate
local.anglesqangle SetVectorCGameSceneNode::m_angRotation via m_CBodyComponent → m_pSceneNode
local.originnetwork_origin_cell_quantized_vector SetVectorCGameSceneNode::m_vecOrigin via m_CBodyComponent → m_pSceneNode
local.scalesproceduralvector SetVectorCGameSceneNode via m_CBodyComponent → m_pSceneNode
ltimefloat32 SetFloatCBaseEntity::m_flLocalTime
max_healthint32 SetIntCBaseEntity::m_iMaxHealth
MaximumStateint32 SetIntHintNodeData::maxState via m_NodeData
MinimumStateint32 SetIntHintNodeData::minState via m_NodeData
modelproceduralhmodel SetStringCBaseEntity
ModelScaleproceduralfloat32 SetFloatCGameSceneNode via m_CBodyComponent → m_pSceneNode
MoveTypeuint8 SetIntCBaseEntity::m_MoveType
nextthinktick SetIntCBaseEntity::m_nNextThinkTick
nodamageforcesproceduralint32 SetIntCBaseEntity
originproceduralvector SetVectorCBaseEntity
ownerehandle SetStringCBaseEntity::m_hOwnerEntity
ownernameproceduralutlstring SetStringCBaseEntity
parentAttachmentNameutlstringtoken SetStringTokenCGameSceneNode::m_hierarchyAttachName via m_CBodyComponent → m_pSceneNode
parentnameproceduralehandle SetStringCGameSceneNode via m_CBodyComponent → m_pSceneNode
platform_typeuint8 SetIntCBaseEntity::m_nPlatformType
positionInLocalSpaceproceduralboolean SetBoolCGameSceneNode via m_CBodyComponent → m_pSceneNode
priorityint32 SetIntHintNodeData::ePriority via m_NodeData
radiusint32 SetIntHintNodeData::nRadius via m_NodeData
ResponseContextstring SetStringCBaseEntity::m_iszResponseContext
scaleproceduralfloat32 SetFloatCGameSceneNode via m_CBodyComponent → m_pSceneNode
scalesproceduralvector SetVectorCGameSceneNode via m_CBodyComponent → m_pSceneNode
spawnflagsuint32 SetIntCBaseEntity::m_spawnflags
speedfloat32 SetFloatCBaseEntity::m_flSpeed
StartHintDisabledint32 SetIntHintNodeData::iDisabled via m_NodeData
subclass_idutlstringtoken SetStringTokenCBaseEntity::m_nSubclassID
subclass_nameproceduralstring SetStringCBaseEntity
targetstring SetStringCBaseEntity::m_target
teamnumberuint8 SetIntCBaseEntity::m_iTeamNum
useLocalOffsetproceduralboolean SetBoolCGameSceneNode via m_CBodyComponent → m_pSceneNode
useParentRenderBoundsproceduralboolean SetBoolCGameSceneNode via m_CBodyComponent → m_pSceneNode
velocitynetwork_quantized_vector SetVectorCBaseEntity::m_vecVelocity
vscriptsstring SetStringCBaseEntity::m_iszPrivateVScripts

Inputs

Declared by CNodeEnt_InfoNodeHint · 0
None.
Inherited from base classes and components · 60
AddAttributestringCBaseEntity
AddContextstringCBaseEntity
AddModifierstringCBaseEntity
AlternativeSortingbooleanCBaseEntity
ChangeSubclassstringCBaseEntity
ChangeTeam
Set the entity team number
int iTeamNumCBaseEntity
ClassNameMatches
Returns true if the entity's class matches the one given (no wildcard support)
string pClassName → bool retvalCBaseEntity
ClearContextno valueCBaseEntity
ClearParentno valueCBaseEntity
DisableDamageForcesno valueCBaseEntity
DisablePlatformno valueCBaseEntity
DisableShadowno valueCBaseEntity
DispatchResponsestringCBaseEntity
EnableDamageForcesno valueCBaseEntity
EnablePlatformno valueCBaseEntity
EnableShadowno valueCBaseEntity
FindModelConfigEntity
Returns the model config entity attached to this entity by the specified name
string pConfigEntityName → ehandle retvalCBaseEntity
FireUser1stringCBaseEntity
FireUser2stringCBaseEntity
FireUser3stringCBaseEntity
FireUser4stringCBaseEntity
FollowEntitystringCBaseEntity
GetAbsAngles
Get the world orientation of this entity.
no value → qangle retvalCBaseEntity
GetAbsOrigin
The entity origin (absolute).
no value → vec3_worldspace retvalCBaseEntity
GetAbsScale
Get the world scale of this entity.
no value → float retvalCBaseEntity
GetAttachmentAngle
Return the Angle of the entity's attachment.
string pAttachment → qangle retvalCBaseEntity
GetAttachmentForward
Return the forward vector for the attachment
string pAttachment → vec3 retvalCBaseEntity
GetAttachmentLeft
Return the left vector for the attachment
string pAttachment → vec3 retvalCBaseEntity
GetAttachmentOrigin
Return the absolute position of the entity's attachment.
string pAttachment → vec3_worldspace retvalCBaseEntity
GetAttachmentUp
Return the up vector for the attachment
string pAttachment → vec3 retvalCBaseEntity
GetClassName
The entity class name
no value → string retvalCBaseEntity
GetLocalAngles
Get the local orientation of this entity.
no value → qangle retvalCBaseEntity
GetLocalScale
Get the local scale of this entity.
no value → float retvalCBaseEntity
GetOrigin
The entity origin (local)
no value → vec3 retvalCBaseEntity
GetTeamNumber
The entity team number
no value → int retvalCBaseEntity
IsModel
Returns true if the entity is using the given model, false otherwise
string strModel → bool retvalCBaseEntity
Killno valueCBaseEntity
KillConstrainedno valueCBaseEntity
KillHierarchyno valueCBaseEntity
NameMatches
Returns true if the entity name matches the given string. Wildcards are accepted.
string pNameOrWildcard → bool retvalCBaseEntity
PlatformFollowYawno valueCBaseEntity
PlatformIgnoreYawno valueCBaseEntity
RemoveAttributestringCBaseEntity
RemoveContextstringCBaseEntity
RemoveModifierstringCBaseEntity
SetAbsAngles
Set the world orientation of this entity.
qangle anglesCBaseEntity
SetAbsOrigin
Set the world origin of this entity.
vec3_worldspace vPosCBaseEntity
SetAbsScale
Set the world scale of this entity.
float flScaleCBaseEntity
SetDamageFilterstringCBaseEntity
SetLocalAngles
Set the local orientation of this entity. Use when you have a parent.
qangle anglesCBaseEntity
SetLocalOrigin
Set the local origin of this entity. Use when you have a parent.
vec3 vPosCBaseEntity
SetLocalScale
Set the local scale of this entity. Use when you have a parent.
float flScaleCBaseEntity
SetParentstringCBaseEntity
SetParentAttachmentstringCBaseEntity
SetParentAttachmentMaintainOffsetstringCBaseEntity
SetTeamint32CBaseEntity
TeamNumint32CBaseEntity
TeleportToPoint
Teleport the given entity to the specified position and orientation
vec3_worldspace vPositionCBaseEntity
TeleportToTransform
Teleport the given entity to the specified transform
transform_worldspace xTransformCBaseEntity
Useint32CBaseEntity

Outputs

Declared by CNodeEnt_InfoNodeHint · 0
None.
Inherited from base classes and components · 5
OnKilledCBaseEntity
OnUser1CBaseEntity
OnUser2CBaseEntity
OnUser3CBaseEntity
OnUser4CBaseEntity

History

  1. 6722
    changed info_node_hint
    • datamap "CNodeEnt_InfoNodeHint" → "CNodeEnt"
    removed CNodeEnt_InfoNodeHint datamap
    changed CNodeEnt datamap
    • base CServerOnlyPointEntity → CBaseEntity
    • − m_pKeyValuesCopy
    • m_NodeData: flags ["save"] → none, offset 1200 → 1216, external_name "" → none
    • key ai_node_dont_drop (m_bDontDropNode): offset 1184 → 1200
    • m_HullForceFlags: offset 1185 → 1201, external_name "" → none
    changed HintNodeData datamap
    • − strEntityName
    • − bReturnHintPositionAsOnGroundPerHull
    • key hinttype (nHintType): flags ["save","key"] → ["key"]
    • key Group (strGroup): flags ["save","key"] → ["key"]
    • key StartHintDisabled (iDisabled): flags ["save","key"] → ["key"]
    • key generictype (iszGenericType): flags ["save","key"] → ["key"]
    • key IgnoreFacing (fIgnoreFacing): flags ["save","key","enum"] → ["key","enum"]
    • key MinimumState (minState): flags ["save","key","enum"] → ["key","enum"]
    • key MaximumState (maxState): flags ["save","key","enum"] → ["key","enum"]
    • key priority (ePriority): flags ["save","key","enum"] → ["key","enum"]
    • key radius (nRadius): flags ["save","key"] → ["key"]
    changed HullFlags_t datamap
    • key aihull_human (m_bHull_Human): flags ["save","key"] → ["key"]
    • key aihull_small_centered (m_bHull_SmallCentered): flags ["save","key"] → ["key"]
    • key aihull_wide_human (m_bHull_WideHuman): flags ["save","key"] → ["key"]
    • key HullDesc_tiny (m_bHull_Tiny): flags ["save","key"] → ["key"]
    • key aihull_medium (m_bHull_Medium): flags ["save","key"] → ["key"]
    • key HullDesc_tiny_centered (m_bHull_TinyCentered): flags ["save","key"] → ["key"]
    • key aihull_large (m_bHull_Large): flags ["save","key"] → ["key"]
    • key aihull_large_centered (m_bHull_LargeCentered): flags ["save","key"] → ["key"]
    • key aihull_medium_tall (m_bHull_MediumTall): flags ["save","key"] → ["key"]
    • key aihull_small (m_bHull_Small): flags ["save","key"] → ["key"]
    removed CServerOnlyPointEntity datamap
    removed CServerOnlyEntity datamap
    changed CBaseEntity datamap
    • − m_sUniqueHammerID
    • − m_pModifierProp
    • − key speed (m_flSpeed)
    • − m_flAnimTime
    • − m_flSimulationTime
    • − m_flCreateTime
    • − m_nLastThinkTick
    • − m_bDisabledContextThinks
    • − m_CScriptComponent
    • − m_aThinkFunctions
    • − m_ResponseContexts
    • − m_pSubclassVData
    removed CModifierProperty datamap
    removed CNetworkTransmitComponent datamap
    changed CGameSceneNode datamap
    • − m_flAbsScale
    • − m_flScale
    • − m_flClientLocalScale
    • − m_vRenderOrigin
    • − m_nodeToWorld
    • − m_pOwner
    • − m_pParent
    • − m_pChild
    • − m_pNextSibling
    • − m_nParentAttachmentOrBone
    • − m_bDirtyHierarchy
    • − m_bDirtyBoneMergeInfo
    removed CGameSceneNodeHandle datamap
    changed CBaseEntity inputs and outputs
    • + input AddAttribute string
    • + input AddContext string
    • + input AddModifier string
    • + input AddOutput string pParam
    • + input ChangeSubclass string
    • + input ClassMatches string entityType
    • + input ClearContext
    • + input ClearParent
    • + input DisableAutoSleeping
    • + input DisableDamageForces
    • + input DisablePlatform
    • + input DisableShadow