Named in the code or data of server.
AbilityLevelChangedEvent[GameEventHandler("ability_level_changed")]
public HookResult OnAbilityLevelChanged(AbilityLevelChangedEvent args) {
// args.Userid, args.Ability, args.Abilitylevel
return HookResult.Continue;
}| Field | Type | Deadworks property | Valve's comment |
| userid | player_pawn | Userid CBasePlayerPawn? | |
| ability | ehandle | Ability CBaseEntity? | |
| abilitylevel | long | Abilitylevel int |