Named in the code or data of client.
BrokeEnemyShieldEvent[GameEventHandler("broke_enemy_shield")]
public HookResult OnBrokeEnemyShield(BrokeEnemyShieldEvent args) {
// args.EntindexVictim, args.EntindexInflictor
return HookResult.Continue;
}| Field | Type | Deadworks property | Valve's comment |
| entindex_victim | long | EntindexVictim int | |
| entindex_inflictor | long | EntindexInflictor int |