Named in the code or data of server.
BrokenBreakableEvent[GameEventHandler("broken_breakable")]
public HookResult OnBrokenBreakable(BrokenBreakableEvent args) {
// args.Entindex, args.Userid, args.Material
return HookResult.Continue;
}| Field | Type | Deadworks property | Valve's comment |
| entindex | long | Entindex int | |
| userid | player_pawn | Userid CBasePlayerPawn? | |
| material | byte | Material int | BREAK_GLASS, BREAK_WOOD, etc |