Named in the code or data of server, client.
CitadeltvChaseHeroEvent[GameEventHandler("citadeltv_chase_hero")]
public HookResult OnCitadeltvChaseHero(CitadeltvChaseHeroEvent args) {
// args.Target1, args.Target2, args.Type, args.Priority, args.Gametime, args.Highlight,
// args.Target1playerid, args.Target2playerid, args.Eventtype
return HookResult.Continue;
}| Field | Type | Deadworks property | Valve's comment |
| target1 | ehandle | Target1 CBaseEntity? | primary traget index |
| target2 | ehandle | Target2 CBaseEntity? | secondary target index or 0 |
| type | byte | Type int | |
| priority | short | Priority int | |
| gametime | float | Gametime float | |
| highlight | bool | Highlight bool | if set, a result of highlight reel mode |
| target1playerid | player_controller | Target1playerid CBasePlayerController? | |
| target2playerid | player_controller | Target2playerid CBasePlayerController? | |
| eventtype | short | Eventtype int | ECitadelSpectateEvent |