Not named anywhere in the server, client or engine binaries. It may be fired by scripts, or not at all.
FinaleStartEvent[GameEventHandler("finale_start")]
public HookResult OnFinaleStart(FinaleStartEvent args) {
// args.Rushes
return HookResult.Continue;
}| Field | Type | Deadworks property | Valve's comment |
| rushes | short | Rushes int |