Named in the code or data of client.
HeroAssignedLaneChangedEvent[GameEventHandler("hero_assigned_lane_changed")]
public HookResult OnHeroAssignedLaneChanged(HeroAssignedLaneChangedEvent args) {
// args.Player
return HookResult.Continue;
}| Field | Type | Deadworks property | Valve's comment |
| player | player_controller | Player CBasePlayerController? |