Named in the code or data of server, client.
HltvReplayEvent[GameEventHandler("hltv_replay")]
public HookResult OnHltvReplay(HltvReplayEvent args) {
// args.Delay, args.Reason
return HookResult.Continue;
}| Field | Type | Deadworks property | Valve's comment |
| delay | long | Delay int | number of seconds in killer replay delay |
| reason | long | Reason int | reason for replay (ReplayEventType_t) |