Not named anywhere in the server, client or engine binaries. It may be fired by scripts, or not at all.
InternalModeStateChangedEvent[GameEventHandler("internal_mode_state_changed")]
public HookResult OnInternalModeStateChanged(InternalModeStateChangedEvent args) {
// args.State
return HookResult.Continue;
}| Field | Type | Deadworks property | Valve's comment |
| state | int | State int |