Named in the code or data of client.
InventoryUpdatedEvent[GameEventHandler("inventory_updated")]
public HookResult OnInventoryUpdated(InventoryUpdatedEvent args) {
// args.Itemdef, args.Itemid
return HookResult.Continue;
}| Field | Type | Deadworks property | Valve's comment |
| itemdef | short | Itemdef int | |
| itemid | long | Itemid int |