Not named anywhere in the server, client or engine binaries. It may be fired by scripts, or not at all.
LaneTestStateUpdatedEvent[GameEventHandler("lane_test_state_updated")]
public HookResult OnLaneTestStateUpdated(LaneTestStateUpdatedEvent args) {
// args.Running
return HookResult.Continue;
}| Field | Type | Deadworks property | Valve's comment |
| running | bool | Running bool |