Named in the code or data of client.
PersonaUpdatedEvent[GameEventHandler("persona_updated")]
public HookResult OnPersonaUpdated(PersonaUpdatedEvent args) {
// args.SteamID, args.ForceUpdate
return HookResult.Continue;
}| Field | Type | Deadworks property | Valve's comment |
| SteamID | uint64 | SteamID ulong | |
| force_update | bool | ForceUpdate bool |