Not named anywhere in the server, client or engine binaries. It may be fired by scripts, or not at all.
PhysgunPickupEvent[GameEventHandler("physgun_pickup")]
public HookResult OnPhysgunPickup(PhysgunPickupEvent args) {
// args.Target
return HookResult.Continue;
}| Field | Type | Deadworks property | Valve's comment |
| target | ehandle | Target CBaseEntity? | entity picked up |