Named in the code or data of client.
PlayerAbilityUpgradeSellPriceChangedEvent[GameEventHandler("player_ability_upgrade_sell_price_changed")]
public HookResult OnPlayerAbilityUpgradeSellPriceChanged(PlayerAbilityUpgradeSellPriceChangedEvent args) {
// args.Userid
return HookResult.Continue;
}| Field | Type | Deadworks property | Valve's comment |
| userid | player_pawn | Userid CBasePlayerPawn? | user ID on server |