Not named anywhere in the server, client or engine binaries. It may be fired by scripts, or not at all.
PlayerAmmoIncreasedEvent[GameEventHandler("player_ammo_increased")]
public HookResult OnPlayerAmmoIncreased(PlayerAmmoIncreasedEvent args) {
// args.EntindexPlayer, args.AmmoIncrease
return HookResult.Continue;
}| Field | Type | Deadworks property | Valve's comment |
| entindex_player | long | EntindexPlayer int | |
| ammo_increase | long | AmmoIncrease int |