Named in the code or data of server, client.
PlayerBallJuggleEvent[GameEventHandler("player_ball_juggle")]
public HookResult OnPlayerBallJuggle(PlayerBallJuggleEvent args) {
// args.EntindexLastJuggler, args.EntindexBall, args.NumJuggles, args.JuggleEventType
return HookResult.Continue;
}| Field | Type | Deadworks property | Valve's comment |
| entindex_last_juggler | long | EntindexLastJuggler int | |
| entindex_ball | long | EntindexBall int | |
| num_juggles | int | NumJuggles int | |
| juggle_event_type | int | JuggleEventType int |